Game Art Generalist

1 Month ago • All levels • 3D Art • Undisclosed

About the job

Job Description

Zynga seeks a Game Art Generalist in Bengaluru, India to contribute to the production of 2D and 3D assets for various game projects. Responsibilities include concept creation, character and environment design, texturing, sprite production, 3D modeling (hard-surface and organic), and basic rigging/animation. The role demands proficiency in digital painting, Photoshop, and 3D modeling/texturing software (Blender, Maya, Zbrush, Substance Painter preferred). Experience with game engines (Unity preferred) and knowledge of game art pipelines are essential. The ideal candidate will possess strong artistic fundamentals, problem-solving skills, and collaborative teamwork abilities.
Must have:
  • High-quality 2D/3D asset creation
  • Proficiency in Photoshop and 3D software
  • Game engine experience (Unity preferred)
  • Strong artistic fundamentals
  • Collaborative teamwork
Good to have:
  • Experience with Maya, Zbrush, Substance Painter
  • Knowledge of shaders and VFX
  • Rigging, skinning, and animation skills

Who We Are:

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog

What You’ll Do

Production 2D-

  • Creating high-quality concepts
  • Designing characters, backgrounds, and environments for in-game assets and marketing
  • Producing textures and sprites [for in-engine use for shaders and VFX]
  • Driving projects from start to finish
  • Problem-solving and providing solutions creatively

Production 3D-

  • 3D modeling [hard-surface and organic] [requires producing high-res and optimised meshes for games]
  • 3D texturing [using proprietary tools] [requires knowledge of basic texturing fundamentals and some knowledge of shaders]
  • Basic Rigging, Skinning, and Basic Animation Skills
  • Knowledge of game engines. Needs to have worked with game engines in some capacity (Unity Game Engine preferred)
  • Basic game engine integration knowledge (can be trained further by in-house artists)
  • Basic knowledge of creating VFX in-engine
  • Matching and enhancing the art style of the game using proprietary tools and introducing new tools wherever possible
  • Should have good soft skills and be able to work with other functions of the team
  • Should be well-versed or have previous experience in game art pipelines

What You Bring

  • A strong portfolio that demonstrates an understanding of art fundamentals
  • Proficiency with digital painting
  • Ability to create visual narratives and convey emotions through imagery
  • Knowledge of art and visual design principles and techniques
  • Proficiency with Adobe Photoshop
  • A bachelor’s degree in fine arts, Design Graphics, Computer Science, or related field

Software knowledge:

  • 2D software
  • Photoshop (preferred)
  • 3D Modeling software
  • Blender | Maya | Zbrush (bonus) or any other equivalent | 3DS Max (alternate to blender)
  • 3D Texturing software
  • Substance Painter | Mudbox (bonus) | Substance Designer (bonus)
  • Game Engine
  • Unity (preferred) | Unreal (bonus)

We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.

Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).

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