エフェクトアーティスト|VFX Artist

2 Months ago • All levels • Technical Art

About the job

Job Description

This is a full-time position for a VFX Artist to create and implement various visual effects for a video game. Responsibilities include designing and creating effects for combat, environment, and skill activation; creating realistic effects like water, fire, smoke, and explosions; integrating effects with character and object animations; optimizing effects for game performance; and documenting the created effects. Ideal candidate will have experience in VFX production, particularly with AAA or AA projects, proficiency in VFX tools like Houdini, Unity, and Unreal Engine, and technical skills for creating realistic effects. Experience with AAA action game development is a plus. Strong artistic ability, creativity, and collaboration skills are essential.
Must have:
  • VFX production experience (AAA/AA preferred)
  • Proficiency in VFX tools (Houdini, Unity, Unreal Engine)
  • Realistic effects creation skills
  • Strong artistic ability and creativity
  • Team collaboration and communication skills
Good to have:
  • AAA action game development experience
Perks:
  • Comprehensive insurance coverage
  • Various allowances
  • Support programs
  • Free drink corner
  • Holiday gift cards
  • Employee assistance program (EAP)
  • Condolence money
  • Long-service awards

Responsibilities:

仕事内容

1.ゲーム内エフェクトのデザインと制作

戦闘、環境、スキル発動など、様々なシーンで使用されるエフェクトをデザインし、制作します。

2.リアルな物理エフェクトの実装

水、火、煙、爆発などのリアルなエフェクトを作成し、ゲームの臨場感を高めます。

3.アニメーションとの統合

キャラクターやオブジェクトのアニメーションとエフェクトを統合し、一貫性のあるビジュアルを実現します。

4.パフォーマンスの最適化

ゲームのパフォーマンスを考慮し、エフェクトの最適化を行います。

5.エフェクトのドキュメンテーション

制作したエフェクトに関する技術的な文書を整備し、チーム内での情報共有を促進します。

Job Description

1. Design and creation of in-game effects: Design and create various effects used in different scenes such as combat, environment, and skill activation.

2. Implementation of realistic physical effects: Create realistic effects such as water, fire, smoke, and explosions to enhance the game's immersive experience.

3. Integration with animations: Integrate effects with character and object animations to achieve consistent visuals.

4. Performance optimization: Optimize effects with consideration for game performance.

5. Effect documentation: Prepare technical documentation for the created effects to facilitate information sharing within the team.

Requirements:

必要スキル

VFX制作の経験(AAAまたはAAプロジェクトが望ましい)

VFXツールの使用スキル(Houdini、Unity、Unreal Engineなど)

リアルなエフェクトの制作技術

3Aアクションゲームの開発経験(優遇)

優れた描写能力と創造力

チームでの協力とコミュニケーション能力

Requirements

- Experience in VFX production (experience with AAA or AA projects preferred) - Proficiency in using VFX tools (such as Houdini, Unity, Unreal Engine)

- Technical skills for creating realistic effects

- Development experience in AAA action games (preferred)

- Strong artistic ability and creativity - Ability to collaborate effectively in a team and strong communication skills

雇用形態

正社员

試用期間:3ヶ月(労働条件変更なし)

初回契約期間:3年(評価を踏まえ無期変更制度あり)

※経験・スキル等を考慮し、無期採用も検討いたします。

賃金

年収額:応相談

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30 フレックス制(コアタイム無し) 休憩時間 60分

完全週休2日制(土日・祝日)

入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日

年末年始休暇(12/30-01/03)

病気休暇(有給):12日/年

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当 通信手当 自己啓発手当 残業深夜食事手当 定期健診手当

<支援制度・その他待遇>

フリードリンクコーナー 祭日ギフトカード(お盆/お正月)

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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Osaka, Osaka, Japan (On-Site)

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Irvine, California, United States (On-Site)

Osaka, Osaka, Japan (On-Site)

Osaka, Osaka, Japan (On-Site)

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Irvine, California, United States (On-Site)

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