Technical Design Director

2 Months ago • 5 Years + • Technical Art • Undisclosed

About the job

Job Description

Playrix seeks a Technical Design Director to lead the strategic development of their game engine. You'll work closely with various specialists to enhance the quality and efficiency of technical solutions. Must-have 5+ years of experience with Unreal/Unity or a similar engine, proficiency in UI/UX, and experience building content development processes.
Must have:
  • Unreal/Unity Engine
  • UI/UX Knowledge
  • Content Development
  • Process Management
Good to have:
  • After Effects
  • Max/Maya/Blender
  • Git Experience
  • Shader Graph
Perks:
  • Flexible Schedule
  • Health Insurance

Technical Design Director

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

The Technical Design Director is the expert responsible for the strategic development of technical design and the final quality of technical solutions for the Playrix game engine.

Tasks

  • Regular interaction with specialists from different fields, including the game engine development team, project managers, and game development specialists like programmers, game designers, artists, and VFX specialists
  • Development of processes, practices, and tools related to the Playrix game engine to improve the quality and efficiency of their use in game development
  • Creation of a vision for technical solutions and the specific features of our game engine tools and their development. Responsibility for the final quality of said solutions
  • Development of the architecture of future solutions/decomposition, assessment, and planning of work
  • Work within the areas of game interface layout, creation of a technical base for effects, resource integration into the game, and game logic scripting in Lua or in a visual programming tool

Requirements

  • 5+ years of experience working with Unreal and/or Unity. Or experience working with a similar proprietary engine
  • Understanding of game interface production processes and experience establishing game content development processes
  • Management skills, including the ability to take a feature from the pre-production stage to its implementation in the product, as well as the ability to prioritize work for yourself and your team
  • Technical knowledge of effect production tools: Shuriken, Niagara, VFX Graph, or their equivalents
  • Experience creating shaders/materials in Shader Graph (Unity/Unreal/Blender/equivalent)
  • Understanding of the basic principles of UI/UX

Preferred

  • Experience with After Effects
  • Experience with Max, Maya, and/or Blender
  • Experience working with Git

We Offer

  • The ability to influence key decisions related to our engineering practices, tools, and our products as a whole
  • A unique VSO engine with a highly customizable visual development environment. The engine has wide functionality and can be used to implement almost any idea
  • We have a horizontal structure and minimal bureaucracy. Common sense prevails over processes, and we have a culture of open feedback

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Ireland (Remote)

Cyprus (Remote)

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

Ireland (Remote)

View All Jobs

Get notified when new jobs are added by Playrix

Similar Jobs

Ubisoft - 3D Artist

Ubisoft, Philippines (On-Site)

Feld Entertainment - Product/Graphic Designer

Feld Entertainment, United States (Hybrid)

Blizzard Entertainment - Senior Data Scientist, Computer Graphics

Blizzard Entertainment, United States (On-Site)

Technicon Design - Technical Visualisation Artist

Technicon Design, Sweden (On-Site)

Electronic Arts - Lead Hardware Artist - ExDev

Electronic Arts, Canada (Hybrid)

Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games, United States (On-Site)

Room 8 Studio - Project Art Director

Room 8 Studio, Serbia (On-Site)

Activision - Senior Tools Programmer

Activision, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

UNIVRSE - Freelance 3D Artist

UNIVRSE, Spain (Hybrid)

Zoic Studios - BC - Senior Animator

Zoic Studios, Canada (On-Site)

Activision - Concept Artist

Activision, China (On-Site)

Gunzilla - Lead Level Designer

Gunzilla, Ukraine (On-Site)

Fatshark AB - Concept Artist (Environment)

Fatshark AB, Sweden (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer-Anu

Hunarstreet Technologies , India (On-Site)

Rockstar Games - Senior Technical Artist: Performance Capture Pipeline

Rockstar Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Ukraine

N-iX - Senior Product Manager (#2660)

N-iX, Ukraine (Remote)

Luxoft - Regular Developer (Java)

Luxoft, Ukraine (Remote)

N-iX - Data Product Owner (#2508)

N-iX, Ukraine (Remote)

CloudHire - Shopify Developer - Remote

CloudHire, Ukraine (Remote)

Magic Media - Senior Backend Engineer

Magic Media, Ukraine (Remote)

N-iX - Senior Platform Engineer (#2350)

N-iX, Ukraine (Remote)

Playtech - DevOps Engineer

Playtech, Ukraine (On-Site)

N-iX - Senior Data Engineer (#2173)

N-iX, Ukraine (On-Site)

Luxoft - Workflow Engineer

Luxoft, Ukraine (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Rockstar Games - Character Artist (Mid-level)

Rockstar Games, India (On-Site)

Avalanche Studios Group - Lead Character Artist

Avalanche Studios Group, Sweden (Hybrid)

ASSIST Software - Unity Tech Artist

ASSIST Software, Romania (Remote)

Scanline VFX - Environment TD

Scanline VFX, Canada (Hybrid)

Saber Interactive - Talent Pool - Technical Artist

Saber Interactive, Spain (On-Site)

Sphere Entertainment Co - Temp – Deliverables Technical Specialist

Sphere Entertainment Co, United States (On-Site)

Nielsen Holdings - Technical Writer

Nielsen Holdings, India (Hybrid)

Kefir Games - Middle/Senior Technical Artist

Kefir Games, Cyprus (On-Site)

Ubisoft - Architecte technique

Ubisoft, Canada (On-Site)

Get notifed when new similar jobs are uploaded