Technical Design Director

1 Month ago • 5 Years + • Technical Art

About the job

Job Description

Playrix seeks a Technical Design Director to lead the strategic development of their game engine. You'll work closely with various specialists to enhance the quality and efficiency of technical solutions. Must-have 5+ years of experience with Unreal/Unity or a similar engine, proficiency in UI/UX, and experience building content development processes.
Must have:
  • Unreal/Unity Engine
  • UI/UX Knowledge
  • Content Development
  • Process Management
Good to have:
  • After Effects
  • Max/Maya/Blender
  • Git Experience
  • Shader Graph
Perks:
  • Flexible Schedule
  • Health Insurance
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Technical Design Director

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

The Technical Design Director is the expert responsible for the strategic development of technical design and the final quality of technical solutions for the Playrix game engine.

Tasks

  • Regular interaction with specialists from different fields, including the game engine development team, project managers, and game development specialists like programmers, game designers, artists, and VFX specialists
  • Development of processes, practices, and tools related to the Playrix game engine to improve the quality and efficiency of their use in game development
  • Creation of a vision for technical solutions and the specific features of our game engine tools and their development. Responsibility for the final quality of said solutions
  • Development of the architecture of future solutions/decomposition, assessment, and planning of work
  • Work within the areas of game interface layout, creation of a technical base for effects, resource integration into the game, and game logic scripting in Lua or in a visual programming tool

Requirements

  • 5+ years of experience working with Unreal and/or Unity. Or experience working with a similar proprietary engine
  • Understanding of game interface production processes and experience establishing game content development processes
  • Management skills, including the ability to take a feature from the pre-production stage to its implementation in the product, as well as the ability to prioritize work for yourself and your team
  • Technical knowledge of effect production tools: Shuriken, Niagara, VFX Graph, or their equivalents
  • Experience creating shaders/materials in Shader Graph (Unity/Unreal/Blender/equivalent)
  • Understanding of the basic principles of UI/UX

Preferred

  • Experience with After Effects
  • Experience with Max, Maya, and/or Blender
  • Experience working with Git

We Offer

  • The ability to influence key decisions related to our engineering practices, tools, and our products as a whole
  • A unique VSO engine with a highly customizable visual development environment. The engine has wide functionality and can be used to implement almost any idea
  • We have a horizontal structure and minimal bureaucracy. Common sense prevails over processes, and we have a culture of open feedback

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

View All Jobs

Get notified when new jobs are added by Playrix

Similar Jobs

Fool's Theory - Level Artist

Fool's Theory, Poland (Hybrid)

ArenaNet - Animation Lead (Unannounced Project)

ArenaNet, United States (Hybrid)

Xentrix Studios - Rigging – Artist

Xentrix Studios, India (On-Site)

Kojima Productions - Tools Programmer

Kojima Productions, Japan (On-Site)

Talent Bee Consulting   - 3D Modeller and Animator, Guwahati / Remote

Talent Bee Consulting , India (Remote)

Fanatee - Technical Artist Senior

Fanatee, Brazil (On-Site)

VOID Interactive - Technical Artist, Ready or Not

VOID Interactive, Ireland (Remote)

Techland - Art Director (Dying Light Universe)

Techland, Poland (On-Site)

Playground Games - Pipeline Technical Artist - Contract

Playground Games, United Kingdom (Hybrid)

Rockstar Games - Vehicle Artist  (Mid/Senior)

Rockstar Games, India (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Flying Wild Hog - Lead Technical Artist

Flying Wild Hog, (Hybrid)

Steer Studios - Lead Artist (Mobile)

Steer Studios, Saudi Arabia (On-Site)

The Walt Disney Company - Senior Pipeline Technical Director

The Walt Disney Company, Canada (Hybrid)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Australia (Hybrid)

Blizzard Entertainment - Senior Concept Artist - Overwatch 2 | Irvine, CA

Blizzard Entertainment, United States (On-Site)

OLIVER+ - Senior Motion Designer

OLIVER+, India (Hybrid)

Bengaluru, Karnataka, India - 3D Artist

Bengaluru, Karnataka, India, (On-Site)

DNEG - Creature Supervisor

DNEG, Australia (On-Site)

Keywords Studios (Player Support) - Art Director

Keywords Studios (Player Support), Australia (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Ukraine

Playrix - Senior 2D Artist (Illustrations)

Playrix, Ukraine (Remote)

DraftKings - Senior Platform Engineer

DraftKings, Ukraine (Remote)

AAA Game Art Studio - 3D Artist (Blender)

AAA Game Art Studio, Ukraine (Remote)

Luxoft - Java Intern

Luxoft, Ukraine (On-Site)

N-iX - Middle SAP ABAP Engineer (#2454)

N-iX, Ukraine (Remote)

Luxoft - Senior Front End Developer with React

Luxoft, Ukraine (On-Site)

Playrix - Senior QA Engineer (Render Team)

Playrix, Ukraine (Remote)

Playrix - Senior 2D Artist (isometry)

Playrix, Ukraine (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Santa Monica Studio - Principal Technical Artist

Santa Monica Studio, United States (On-Site)

Wildlight Entertainment - Senior VFX Artist

Wildlight Entertainment, United States (Remote)

undefined - Senior Technical Artist

Dallas, Texas, United States (On-Site)

Insight Global - Environment Artist

Insight Global, United States (Remote)

Scanline VFX - Pipeline Developer (Nuke)

Scanline VFX, South Korea (Remote)

Sperasoft - Technical Artist

Sperasoft, Poland (On-Site)

Magnopus - Technical Artist II

Magnopus, United States (On-Site)

Electronic Arts - Technical Artist - Tools & Technology

Electronic Arts, Canada (On-Site)

Techland - Art Director (Dying Light Univere)

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded