Software Engineer - C++

1 Month ago • 2-3 Years • Sound Design • $73,700 PA - $103,000 PA

Job Summary

Job Description

EA's Frostbite team seeks a Software Engineer proficient in C++ to contribute to their industry-leading audio and movie technologies. Responsibilities include designing, implementing, testing, and debugging code for features like mixing, sound effects, speech systems, and video compression. Collaboration with game studios and content creators is key. The ideal candidate possesses strong C++ skills (2+ years), experience with high-performance multithreaded code, and familiarity with industry best practices (unit testing, CI/CD). Experience with C#, WPF, and audio/movie software development is desirable.
Must have:
  • Proficiency in C++ (2+ years)
  • High-performance, multithreaded code
  • Unit testing, CI/CD experience
  • Develop audio/movie solutions
  • Support game content creators
Good to have:
  • C# knowledge
  • WPF experience
  • MVVM pattern, SOLID principles
  • Audio/movie software experience
  • Game industry experience
Perks:
  • Vacation (3 weeks)
  • Sick time (10 days)
  • EI/QPIP benefit top-up
  • Extended health/dental/vision
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Join a versatile team driving innovation in Audio and Movie technologies within Frostbite. Reporting to the Engineering Manager of Frostbite Audio and Movie, you will work with domain experts who are passionate about developing the very best audio and movie tools and runtime technologies within the games industry. You will help develop a broad range of features and capabilities, including mixing, sound effects, speech systems, content encoding/decoding, DSP plugins, interactive music, video compression and more! You will work with game studios throughout EA to take on challenges across a broad range of genres and the results of your work will have an impact on the final quality of games enjoyed by millions of players.

Responsibilities:

  • Help develop industry-leading audio and movie solutions

  • Design, implement, test, and debug code specifically in the Audio and Movie technologies

  • Support our Game Content Creators and Software Engineers.

Qualifications:

  • High level of proficiency in C++ with at least 2 years of experience

  • Working knowledge of C#

  • Proficient knowledge in writing high-performance, memory efficient, multithreaded code.

  • Experience using industry-recognized practices like unit testing, dependency injection, continuous integration and delivery.

  • Experience working in a collaborative team environment

Desirable Skills:


  • Bachelor’s degree in computer science

  • 3 years of professional experience, specifically desktop application development

  • Knowledge of WPF and familiarity with concepts related to tool development, such as the MVVM pattern and S.O.L.I.D principles

  • Professional or recreational experience with audio or movie software development (E.g. sound effects, DSP, interactive music, speech, video compression, image processing)

  • Game industry experience, either with a central technology team or with a game studio

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $96,400 - $133,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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