Senior Level Artist

2 Months ago • 4-8 Years • Level Design • Undisclosed

About the job

Job Description

Sperasoft is seeking a Senior Level Artist to create immersive game environments. Responsibilities include following game design documents, references, and art direction to build levels; participating in reference searches; mastering tools and processes; creating level documentation; providing production and artistic support to the Lead Level Artist; estimating working time and planning tasks; managing 3D artist collaborations; integrating assets; creating architectural elements; optimizing maps; setting object properties; and overseeing debugging and quality assurance. The ideal candidate is proficient in Maya, Zbrush, Substance Designer, and Unreal Engine, with strong modeling, texturing, and optimization skills, and a keen eye for detail and stylization.
Must have:
  • Proficient in Maya/Zbrush/Substance Designer/Unreal Engine
  • Knowledge of PBR and material optimization
  • Advanced modeling skills
  • Shipped titles in similar role
  • Follow game design documents and art direction
  • Create level documentation and manage 3D artists
Good to have:
  • Knowledge of material blending systems
  • Good eye for stylization and detail
Perks:
  • Working with an international team
  • Learning & Development opportunities
  • Medical Insurance package
  • Flexible working hours
  • Breakfasts, snacks, and fruits
  • Friendly team environment
  • Casual workplace
  • Care bonus
  • Paid break from work
  • MyCafeteria benefits
  • Paid health insurance
  • Corporate parties and team buildings

Description

We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game's atmosphere, story and style. 

Having a keen eye for detail and the ability to work independently, you will take the initiative to bring the creating a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of games. 

Responsibilities

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build levels 
  • Follow references, concepts, and art direction, while also having the initiative to take the work further independently 
  • Participate in the search of precise graphic references that are specific to assets marked for production 
  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions 
  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.) 
  • Act as a production and artistic support for Lead Level Artist 
  • Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level 
  • Establish modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager 
  • Integrate produced objects and textures into the level 
  • Create architectural elements for the level when needed and implement them 
  • Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer 
  • Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.) 
  • Oversee the debug process for all levels 
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements 

Requirements

  • Proficient in Maya/ Zbrush / Substance Designer / Unreal engine 
  • Knowledge of PBR and physically based material standards 
  • Understanding of the basic composition of architecture and nature 
  • Knowledge of material optimization for real-time engines 
  • Knowledge of level optimization for real time engines 
  • Advanced modeling skills 
  • Knowledge of material blending systems 
  • Good eye for appropriate stylization and detail 
  • Shipped titles in similar role 
  • Excellent communication, interpersonal, and organizational skills 

Benefits

  • Working with an international team of world class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Insurance package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team and a family-like environment;
  • Casual workplace environment in Warsaw including game and chill-out zones;
  • Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, MyCafeteria - including Multisport and more, paid health insurance, corporate parties, team buildings and many more others.

Role Information: EN
Studio: Sperasoft
Location: Warsaw, Poland
Area of Work: Game Development
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: On-site

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

Abu Dhabi, Abu Dhabi, United Arab Emirates (Hybrid)

Lesser Poland Voivodeship, Poland (Hybrid)

Vojvodina, Serbia (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Lesser Poland Voivodeship, Poland (Hybrid)

Masovian Voivodeship, Poland (Hybrid)

Yerevan, Yerevan, Armenia (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Vojvodina, Serbia (On-Site)

View All Jobs

Get notified when new jobs are added by Sperasoft

Similar Jobs

Larian Studios - VFX Director | Directeur Effets Visuels VFX

Larian Studios, Canada (On-Site)

Maliyo Games - Art Director

Maliyo Games, Nigeria (On-Site)

Hasbro - Senior Technical Artist

Hasbro, Canada (On-Site)

Sony Interactive Entertainment - Senior Gameplay Animator

Sony Interactive Entertainment, United States (On-Site)

The Hub - Unity Level Designer (unpaid)

The Hub, Sweden (Remote)

Techland - Quest Designer

Techland, Poland (On-Site)

The Gang - Level Design Manager

The Gang, Portugal (Remote)

Wargaming - Lead Level Artist (Unannounced Project)

Wargaming, Serbia (On-Site)

Climax Studios - Senior Technical Designer

Climax Studios, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Animator

Epic Games, Serbia (On-Site)

Enphase Energy - 3D Visualizer

Enphase Energy, India (On-Site)

STORY Experiences   - 2D Designer - EVENTS

STORY Experiences , India (On-Site)

Ubik Solutions   - 3D Animator

Ubik Solutions , India (On-Site)

Sphere Entertainment Co - Sphere Game Art & Design Summer 2025 Student Associate (Burbank, CA)

Sphere Entertainment Co, United States (On-Site)

That's No Moon - Expert VFX Artist

That's No Moon, United States (Remote)

Pixels3 - Motion Graphic Artist

Pixels3, India (On-Site)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, Canada (Remote)

Mercurysteam - Senior Cinematic Animator

Mercurysteam, Spain (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Abu Dhabi, Abu Dhabi, United Arab Emirates

ByteDance - UX Designer-Information System

ByteDance, United Arab Emirates (On-Site)

Rockstar Games - Marketing Manager - Germany

Rockstar Games, United Arab Emirates (On-Site)

ByteDance - Risk Control Business Partner

ByteDance, United Arab Emirates (On-Site)

Bondex - 3D Stylized Environment Artist

Bondex, United Arab Emirates (Remote)

Trendyol - Senior Lawyer- UAE

Trendyol, United Arab Emirates (Hybrid)

PwC - HC Operation Senior Associate

PwC, United Arab Emirates (On-Site)

Mob Entertainment - Associate Director Licensing - Mexico

Mob Entertainment, United Arab Emirates (On-Site)

Microsoft - Federal Abu Dhabi Government & Healthcare Sales Leader

Microsoft, United Arab Emirates (On-Site)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Cloud Imperium Games - AI Designer

Cloud Imperium Games, United Kingdom (On-Site)

Unity - Senior Level Designer, New Hybrid Games

Unity, United Kingdom (On-Site)

M Moser Associates - Senior Interior Designer / Design Lead

M Moser Associates, India (On-Site)

SmileGate - Lost Ark Level Designer

SmileGate, South Korea (On-Site)

Techland - UE5 Level Artist

Techland, Poland (On-Site)

Activision - Game Designer - Infinity Ward

Activision, United States (On-Site)

Ubisoft - Junior Level Designer

Ubisoft, Philippines (On-Site)

Ubisoft Blue Byte - LEVEL DESIGNER (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Kojima Productions - Level Designer

Kojima Productions, Japan (On-Site)

Amber - Level Designer 3D (Project Based)

Amber, Romania (Remote)

Get notifed when new similar jobs are uploaded