About the job

SummaryBy Outscal

Modeler for BioShock franchise. 3+ years experience in AAA games. Proficiency in Maya, Substance Painter, Unreal Engine 5, ZBrush/Blender, and hard surface modeling. Passion for crafting detailed models and textures.

 

 

 

We are looking for a Modeler to join the Cloud Chamber Environment team and deliver high-quality AAA visuals. Reporting to the Lead Modeler, the Modeler collaborates with other team members, Leads and Directors to create very high-quality assets, materials, and environments, setting the stage for a stunning narrative and systems-driven experience. You enjoy crafting unique and detailed textures and 3D models to bring concepts to life, and you enjoy collaborating with your team, and across the artistic disciplines to challenge yourself on delivering the best possible looking game. You will contribute to carrying forward the artistic vision and use all your expertise to establish the visual bar for the game’s decor for the next instalment of the BioShock franchise.

Job Details:

  • Create visually appealing, 3D models of natural and architectural elements based on concept art and/or photo reference while extracting the best / brightest details and exaggerating those to a point of caricature.
  • Work closely with Art Leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Communicate effectively with team members to ensure consistency.
  • Receive and apply feedback effectively while maintaining a positive attitude.

Skills, Experience and Qualifications:

  • 3+ years of experience creating high-quality 3D architecture, environments, and props for AAA games.
  • Highly proficient in Maya and Substance Painter. 
  • Experience with Unreal Engine 5 is highly desired.
  • Proficient in Z-Brush and/or Blender.
  • Foundation in traditional art with ability to concept ideas.
  • Strong understanding of how objects and architecture are built in the real world. 
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.
  • Ability to take direction well.
  • Humble, open to coaching, an iterative process, and group critique.
  • A positive force multiplier with a great team-player attitude .
  • Mature outlook on work ethics and responsibilities.
  • Intermediate level problem solving skills.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Self-motivated, curious, and collaborative.
  • Flexible and collaborative mindset and attitude.
  • Willingness to uphold the values of Cloud Chamber.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

#LI-Hybrid

About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Québec, Canada (Hybrid)

California, United States (Remote)

California, United States (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

California, United States (Remote)

California, United States (Remote)

View All Jobs

Similar Jobs

LogicGo Infotech - 3D Modeler

Gujarat, India (On-Site)

9E Global - Senior Public Health BIM Modeler

Maharashtra, India (On-Site)

The Walt Disney Company - Environment Modeler

British Columbia, Canada (Hybrid)

Lemon Sky - 3D Modeler

Selangor, Malaysia (On-Site)

Conserve Solutions - CIVIL 3D Modeler

Tamil Nadu, India (On-Site)

Arcadis - Principal BIM Modeler

Karnataka, India (On-Site)

Thornton Tomasetti - BIM Modeler - Structural

Maharashtra, India (Hybrid)

Fantastic Pixel Castle - Principal 3D Modeler

United States (Remote)

Similar Skill Jobs

2K - Senior Producer

Québec, Canada (Hybrid)

2K - Senior Producer

California, United States (Hybrid)

Kepler Interactive - Principal Concept and UI Artist

Wellington, New Zealand (On-Site)

Electronic Arts - Render Engineer (Engine) - C++

Shanghai, China (On-Site)

Riot Games - Senior Visual Design Artist

Shanghai, China (On-Site)

Riot Games - Senior Game Designer, Combat

Shanghai, China (On-Site)

PENN Interactive - Senior Software Developer, Pricing Engine

Pennsylvania, United States (Hybrid)

Lakshya Digital - Environment Artist

Ontario, Canada (Remote)

Lakshya Digital - Environment Artist

District Of Columbia, United States (Remote)

Lakshya Digital - Environment Artist

Washington, United States (Remote)

Jobs in Québec, Montréal, Canada

2K - Senior Producer

Québec, Canada (Hybrid)

2K - Producteur(-trice) Senior

Québec, Canada (Hybrid)

Unity - DevOps Manager

Quebec, Canada (On-Site)

Ubisoft - Artiste Technique Environnement

Quebec, Canada (Hybrid)

Ubisoft - Conceptrice, Concepteur technique

Quebec, Canada (Hybrid)

Ubisoft - Technical Designer

Quebec, Canada (Hybrid)

Ubisoft - Senior Network programmer (C++)

Quebec, Canada (Hybrid)

Ubisoft - Lead Technique Réseau (C++)

Quebec, Canada (Hybrid)

Software Engineering Jobs

Inkittt - Senior Software Engineer, Backend

Mecklenburg-Vorpommern, Germany (Hybrid)

Unity - DevOps Manager

Quebec, Canada (On-Site)

Electronic Arts - Render Engineer (Engine) - C++

Shanghai, China (On-Site)

Electronic Arts - (Senior) Server Engineer

Shanghai, China (On-Site)

Ubisoft - Business Intelligence Developer

Auvergne-Rhône-Alpes, France (Hybrid)

PENN Interactive - Senior Software Developer, Pricing Engine

Pennsylvania, United States (Hybrid)

Easygo - Principal Software Engineer

Belgrade, Serbia (On-Site)

Azra Games - AI Concept Prompter

Texas, United States (Hybrid)

Ubisoft - Senior Network programmer (C++)

Quebec, Canada (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug