Lighting and Compositing Artist (3-month contract)

1 Month ago • 2 Years + • 3D Art

About the job

Job Description

This 3-month contract position for a Lighting and Compositing Artist requires creating and fine-tuning lighting and shadows for assigned shots. Responsibilities include lighting production shots, collaborating with the director and other staff on mood, time of day, and color, following creative direction, identifying potential lighting problems, and performing compositing operations. This involves color correction, extractions, rotoscoping, and other compositing effects. The artist will work with high-end 3D software like Katana (Maya is a plus), Nuke, and Arnold, and experience with raytraced lighting is beneficial. Efficient scene setup is crucial, with a focus on lighting shots "to camera." Strong communication, organizational skills, and a strong internet connection are essential due to the remote nature of the work.
Must have:
  • 2+ years experience in Lighting & Compositing
  • Proficient in Katana & Nuke
  • Knowledge of Arnold renderer
  • Experience with raytraced lighting
  • Strong communication & organization skills
Good to have:
  • Experience with Maya
  • Episodic experience
  • Familiar with Octane, Renderman, VRAY, Redshift

Job Summary

Under general supervision of the Lighting Supervisor this position is responsible for creating and fine-tuning lighting and shadows for assigned shots, rendering layers, and compositing those layers to create the final image.

Responsibilities

• Light production shots as required by lighting quota and Supervisor and perform technical work in support of shot lighting using a variety of tools. • Partner with Director, Lead Lighter/Compositor and other staff in order to understand mood, time of day and color of the composition. • Follow the creative direction of the production from an lighting standpoint as communicated by the Supervisor. • Identify to the Supervisor problems that lighting could potentially present with respect to timelines and delivery schedules. • Performing compositing operations with the rendered layers created, including overall look and feel, color correction, extractions, rotoscoping, and other compositing effects as needed.

Qualifications

Degree/diploma in fine arts or equivalent experience • Minimum of 2 years experience as a Lighting and Compositing Artist (or equivalent) • Thorough knowledge of high-end 3D software, Katana. Knowledge of Maya as well would be a plus. • Proficient in compositing within Nuke • Thorough knowledge of high-end Rendering software Arnold • Experience with/reliable familiarity of raytraced lighting (Octane, Arnold, Renderman, VRAY, redshift, etc) would be considered • Efficient in set-up of lit scenes (workflow will be lighting shots “to camera”, with raw renders providing the majority of our beauty layers, minimizing multiple passes) • Strong demonstration of composition, lighting and color • Thorough knowledge of node based compositing systems • Demonstrable ability to communicate creative and technical thoughts and ideas • Strong internet connection for remote work • Strong organization skills (shot quotas will be high) • Previous episodic experience a plus, not required This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization. Please note that Canadian citizen or a permanent resident of Candidate will be treated in priority. Only the selected candidates will be contacted. Please note that you may be asked to provide references. This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.

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About The Company

Montreal, Quebec, Canada (On-Site)

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