Lead Lighting Artist

1 Month ago • 4 Years +

About the job

SummaryBy Outscal

Lead Lighting Artist with 4+ years of experience in game industry, expertise in Unreal Engine and PBR, and shipped at least 2 AAA titles. Experience leading and mentoring a lighting team is essential. Strong communication and collaboration skills are required.
Lead Lighting Artist


Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.

As a Lead Lighting Artist at Certain Affinity, you’ll be instrumental in guiding the vision for one of our co-development projects. You’ll put your skill, talent, and experience to use supporting the mood, gameplay, and artistic vision on a high-profile AAA game by collaborating with other leaders across disciplines.

Responsibilities
  • Work with the art director, partner, and design team to bring color and life to a highly immersive world
  • Lead and mentor a team of lighting artists and drive the visual style/quality bar for lighting across our projects.
  • Communicate plans and goals for lighting visually to coordinate with stakeholders across the project
  • Use your knowledge of advancing technology and tools to continually improve lighting pipelines and improve team efficiency
  • Scope out deliverables, schedule, and manage expectations for the lighting team
  • Proactively create content that is performant and leaves overhead for other stakeholders
  • Use your skills with atmospheric effects, practical sources, time of day, color, and cinematography to support the needs of the project
Requirements
  • 4+ years of lighting experience in the game industry
  • 2+ years of leadership experience
  • Shipped 2+ AAA titles as a lighting artist
  • Solid proficiency in Unreal, especially with Lumen
  • Deep understanding of PBR, lighting systems, and rendering technology
  • Excellent understanding of lighting pipelines and workflows as they relate to game development
  • Must be able to initiate visual direction without a specific concept or design
  • Displays a high level of mentorship abilities and is willing to support and train other members on the team
  • A desire to work in and support a diverse and inclusive environment
Certain Affinity or its partners or affiliates run background checks on candidates or employees with written authorization from the candidates or employees. These may be done for the purposes of offering employment or determining eligibility to work on a specific project. Multiple searches may be required.

Certain Affinity is authorized to do business in many, but not all, of the states in the US and the Canadian provinces. If you are not located in or able to work from a state where Certain Affinity is registered, you may not be eligible for employment as a fully remote employee. Please speak with your recruiter to learn more about where we are registered.

 

About The Company

Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at www.obsidian.net/careers!

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