Game Economy Designer

20 Hours ago • 3 Years + • Game Design • Undisclosed

About the job

Job Description

Ubisoft seeks a Game Economy Designer to balance and document all game loop & progression systems (sources, sinks, tasks, objectives, rewards, and monetization). Responsibilities include designing balancing according to the Creative Director and Live Operations Director's vision, implementing monetization parameters, creating and maintaining documentation and designer tools (Excel tables, simulators), providing data-driven simulations and analysis, redefining system configuration pipelines, revamping existing tools, and fixing bugs/optimizing systems. The ideal candidate is passionate about games (especially RPGs or simulations/strategy games), possesses in-depth knowledge of the F2P/GaaS genre, understands mobile player behavior, and has shipped at least one game as an economic designer.
Must have:
  • Passionate about games, RPG experience
  • Deep knowledge of F2P/GaaS genre
  • Strong understanding of mobile player behavior
  • Shipped at least one game as economic designer
  • Experience with numeric design and data manipulation
  • Excellent analytical and problem-solving skills
Good to have:
  • Unreal Engine experience
  • Mobile platform development knowledge
  • MMORPG development experience
Perks:
  • Profit Sharing
  • Company Saving Plan
  • Paid Time Off
  • Navigo pass contribution
  • Lunch vouchers
  • Healthcare
  • Maternity/Paternity Leave
  • Gym access

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources, sinks, tasks objectives & rewards, and monetization)

Key responsibilities

  • Be responsible to design the balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization) according to the Creative Director and Live Operations Director’s vision, and to implement it with configuration parameters
  • Work directly with the Live ops Director on detailed balancing and implementation of monetization parameters
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live
  • Redefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)
  • Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve them
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.

Qualifications

  • Passionate about playing and making games, notably RPG games or simulation/strategy games
  • In-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genre
  • Detailed understanding of mobile players’ behaviours and latest business models trends
  • Strong understanding of a live game development phases and evolution
  • You already shipped at least a game as an economic designer
  • Strong experience working in a video game development team, ideally working on F2P RPG games with complex game loops (specifically MMORPG development experience is a plus)
  • Specialized education in economic game design, and/or significant experience (at least 3 years) as an economic designer, in charge of balancing various game loop systems to create the right player experience
  • Strong experience in numeric design, and able to create and manipulate data sets with ease.
  • You are creative, flexible and open to feedback and iterations, and a good team player
  • You have an analytical mind, and are able to translate analytical findings in actionable design solutions within the game
  • Attention to detail, meticulous and organized working habits
  • Fluent in English
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information

Ubisoft's perks  

💰 Profit Sharing, Yearly Company Saving Plan. 25 paid time off + 12 additional paid days off. 

🎁 50% of your Navigo pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.  

👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.  

📍 Our brand-new office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.  

Recruitment process 

  • [45 minutes]: Visio call with a Recruiter 
  • [60 minutes]: Visio interview with Director
  • [60 minutes]: Visio interview with Team member

Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Paris, Île-de-France, France (On-Site)

Bucharest, Bucharest, Romania (On-Site)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (On-Site)

Saint-Mandé, Île-de-France, France (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

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