Core Software Engineer

1 Week ago • 3 Years + • UI/UX Design • Frontend Development

About the job

Summary

As a Core Software Engineer (UI Engineer) at Maxis, you'll contribute to the development of compelling UI/UX features for The Sims and its next-generation platform. Responsibilities include working collaboratively with designers, artists, and other engineers; writing high-quality C++ and Blueprint code within Unreal Engine; developing and refining UI/UX prototypes; designing production-level UI/UX subsystems; optimizing code for performance; and documenting implemented components. You will need experience in UI/UX principles, best practices, accessibility, and desktop development. The role involves working on both rapid prototyping and production development, potentially utilizing various tools and frameworks.
Must have:
  • 3+ years programming experience
  • C++ experience
  • Game design principles understanding
  • Core UI principles, best practices, accessibility
  • Desktop development experience
  • UI system prototyping & development
Good to have:
  • Unreal Engine experience
  • Mobile platform experience
  • Multi-platform UI system building
  • Multiple UI framework experience
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave top-up
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus and equity (potential)
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Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Welcome to, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

You will be reporting to the Development Director .

As a  UI Engineer with Maxis, you will work on UI within the game. The work will range from rapid prototyping to production development. Most of the work will be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done with different tools and frameworks.

Responsibilities:

  • Work with designers, producers, artists, other other engineers to contribute to a shared vision for compelling UI/UX features.
  • Write quality code following the project coding standard and established engineering practices.
  • Develop UI/UX prototypes and refine existing ones.
  • Design production level UI/UX subsystems.
  • Write software requirements and technical specifications.
  • Provide time estimates for tasks.
  • Implement production level game UI/UX subsystems.
  • Optimize code to reach the desired performance.
  • Document designed and implemented components.
  • Learn new technologies needed to complete the tasks and grow as an engineer.

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years of programming experience.
  • C++ experience.
  • Understand game design principles.
  • Experience with core UI principles, best practices and accessibility. 
  • Desktop (PC/Mac) development experience required.
  • Experience prototype and developing consumer-oriented UI systems.
  • Document specifications.
  • Strong communication abilities.
  • Experience with Unreal Engine is suggested.
  • Experience with mobile platforms suggested.
  • Experience building UI systems for multi-platform games, apps..
  • Experience with multiple UI frameworks.



Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $96,400 - $133,900 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

View Full Job Description
$75.0K - $105.0K/yr (Outscal est.)
$90.0K/yr avg.
Vancouver, British Columbia, Canada

About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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