Client Engineer Intern

1 Month ago • Upto 1 Years

About the job

Job Description

The Client Engineer Intern role at Maxis (an EA studio) involves contributing to the development of The Sims. Responsibilities include implementing system-level functionality using C, C++, C#, or Assembly; collaborating with designers, producers, and artists; writing technical design documents; and writing efficient, memory-conscious code. The intern will solve technical problems under changing requirements, working on a full-time, paid basis during the summer of 2025. Candidates must be enrolled in a relevant degree program, graduating no earlier than May 2026, and be legally authorized to work in Canada.
Must have:
  • BS in Computer Science or related field
  • C, C++, C#, Assembly language knowledge
  • Object-oriented design experience
  • Problem-solving skills
  • Passion for video games
Perks:
  • 80 hours of sick time per year
  • 16 paid company holidays
  • Medical insurance
  • 401(k)
  • Voluntary Disability Insurance (California interns)
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Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Client Engineer Intern (Summer 2025)

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit 

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our goal is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be.

You will report into a Development Director.

Qualifications:

  • You are currently enrolled in a BS in Computer Science, Computer Engineering or related field
  • Familiar with C, C++, C#, Assembly, and experience with Object-oriented Design preferred
  • Creative with excellent problem solving
  • Passion for video games and one or more of the areas of focus listed above

As a Client Systems Software Engineer on The Sims, these will be your job responsibilities:

  • You will use C, C++, C#, or Assembly to implement system level functionality for the title
  • You will work with designers, producers, artists, and other engineers on solidifying implementation approaches.
  • You will write technical design documents detailing software requirements.
  • You will write code with performance and memory usage in mind.
  • Excellent technical problem-solving skills under iteratively changing requirements during development.

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than May 2026. You must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.

COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $65,000 - $70,000 CAD

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

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About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

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Melbourne, Victoria, Australia (Hybrid)

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Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

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