Associate Technical Director - Game Production Solutions (GPS)

2 Weeks ago • 5-10 Years

About the job

SummaryBy Outscal

Lead Build & Release and software development teams at EA. Develop and manage custom software installation tools used by game studios. Must have 5+ years software development experience, proficiency in CI/CD and C#, and experience managing small teams.

Who we are

Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.

Your work with us

Take the next steps in your career as an Associate Technical Director! You will have responsibility for our internal Build and Release team and will be the technical leader of our custom software installation tool (used across nearly all EA game studios) which is used to deploy pre-configured software development environments tailored for games.

You will report to the Principal Technical Director overseeing these groups. Your charter is to take a leadership role managing both teams and you will be accountable for both the technology strategy and the engineers working on the products.

This position is for you if …

  • You're keen on product ownership of software that many EA game studios depend on.
  • You're willing to grow your career by taking on two small teams and charting out their future paths to success.
  • You enjoy leading a team of Software Engineers, creating technical strategies, leading architecture / design, and prioritizing the requests that come from your customers.

Important Responsibilities

  • Team Management: You will lead two small teams of Individual Contributors in Build and Release and application development, promoting an atmosphere of innovation and collaboration.

  • Partnerships: Collaborate with both Game and Technical team members within Creative Technologies and our customers (game teams) to define goals and milestones.

  • Technical Decision-making: Use your expertise to arbitrate technical decisions for the engineering team, and articulate / define the WHAT, HOW, and (in partnership with Product Management) WHY for our technology roadmaps.

  • Mentorship: Provide technical mentorship and guidance to the team, promoting an environment of learning and improvement.

  • Quality Review: Review completed engineering deliverables before release, ensuring that they meet our standards of quality and reliability.

  • Risk Management: Identify potential technical risks and manage them, implementing mitigation strategies.

  • Broad Technical Understanding: Develop an understanding of EA's game technologies, engines, and strategies, ensuring that our development is aligned with EA's broader goals.

Qualifications

  • Experience working on small to medium-scale Build and Release pipelines
  • A comprehensive understanding of the CI / CD space as well as desktop application in C#.
  • 5+ years as a Software Developer, with increasing levels of responsibility.
  • Proficiency in risk management, able to identify potential issues and create mitigation strategies.
  • Comfortable working in a remote or hybrid environment.
  • Willing to travel to meet with team members and partners in person.
  • Bachelor's degree in one of Computer Science (or related technical field) or equivalent practical experience.

Management skills required:

  • 3+ years of experience as a People Manager.
  • Instil a culture that prioritises game teams as valued customers, ensuring their needs are met at the forefront of product delivery and the decision-making process.
  • Mentor, coach, and aid in the development of team members.
  • Set clear goals, and deliver them on time / at quality.
  • Negotiate with partners, vendors, and customers (game teams / game creators.)

Ceci ne s’applique pas au Québec.



BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
$115.1K - $161.2K/yr (Outscal est.)
$138.2K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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