Senior Tools Engineer

1 Month ago • 5 Years + • Game Engine

About the job

Job Description

The Senior Tools Engineer will design and develop software for Unreal Editor tools and pipelines, supporting multiple game teams. Responsibilities include identifying pipeline gaps, writing maintainable code (C++, C#, Python, Blueprint), assisting teams in tool utilization, collaborating with outsourcing teams on external pipeline tools, and partnering with central tech teams for automated tooling. The role requires strong problem-solving skills and experience shipping games built on Unreal Engine. The ideal candidate will be familiar with middleware products (Jira, P4, Backtrace, etc.) and possess a deep understanding of Unreal Editor and game development methodologies.
Must have:
  • 5+ years experience
  • Unreal Engine expertise
  • C++, C#, Python, Blueprint proficiency
  • Shipped multiple game titles
  • Pipeline/workflow optimization
  • Middleware tool experience
Good to have:
  • Experience with monitoring/reporting software (Ops Genie, DataDog)
  • Experience building tools around middleware
Perks:
  • Medical, dental, vision (100% employee coverage)
  • 401k with company contribution
  • Paid holidays and vacation
  • Parental leave

Description

THE ROLE:

We are seeking a Senior Tools Engineer who is experienced in developing game tools and pipelines. Being able to support multiple teams in development.


The role for Senior Tools Engineer is for an experienced individual contributor that designs and develops software for our unreal editor tools and pipelines. It requires the effective application of very solid engineering principles to contribute to a long-term investment in pipelines to support multiple game teams. This role anticipates and identifies current or future needs, then develops sound and often proven solutions with limited direction. A Senior Tools Engineer when pointed at complex workflow or pipeline issues is expected to solve it in a resourceful and efficient way.


WHO YOU ARE: 
 

  • Extremely knowledgeable about Unreal Editor.
  • Experience at shipping games and aware of unique challenges at all stages of development.
  • Abreast of cutting edge of technology and game development methodologies.

WHAT YOU WILL DO:  

  • Work with multiple game teams to identify gaps in pipelines, tools, and workflows.
  • Write and implements clear, maintainable, portable code in C++, c#, python and blueprint.
  • Help teams understand the tools / technology available, how to make the best use of it in their workflows.
  • Work with outsourcing teams to develop content verification and other external pipeline tools.
  • Partner with other central tech teams to build out fully automated tooling when needed.
  • At times be an embedded resource working closely with the game teams to surface needs.

QUALIFICATIONS:  

  • Bachelor’s degree and/or equivalent combination of education, training, and experience.
  • Requires a minimum of 5 years of related or equivalent work experience.
  • Shipped or directly supported the shipping of multiple game titles.
  • Shipped or directly supported the shipping of 1 game built on Unreal Engine
  • Have built tools around middleware products such as (Jira, P4, Backtrace, CDN’s, Jenkins, etc).

PREFERRED SKILLS:  

  • Experience building tools around monitoring and reporting software such as (Ops Genie, Data Dog, etc).

 

About ProbablyMonsters™  
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.   
 

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.   

Benefits:   

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.    

Compensation:   

  • This is a full-time, benefits-eligible, exempt (salaried)
  •  The full salary range for this position is $147,000 - $222,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

View Full Job Description
$147.0K - $222.0K/yr (Outscal est.)
$184.5K/yr avg.
Bellevue, Washington, United States

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About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

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