About the job

SummaryBy Outscal

Senior Technical Artist needed for AAA game development. Must have Unreal Engine, scripting/programming experience, AAA title shipping experience, and open-world development expertise.

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for!

The role

In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists. 

You will play a crucial role in focusing on the craft development aspect within the team, ensuring expertise and guidance in the specific craft area of technical art. This role reports to the Development Manager, who has the people management responsibility for the team.

Your essentials 

  • Ability and willingness to mentor other technical artists 
  • Experience in setting up processes for different kinds of code reviews 
  • Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs 
  • Extensive production experience with Unreal Engine Experience with scripting or programming (Python, C++, blueprints) 
  • Shipped at least one previous AAA title 
  • Strong understanding of streaming systems and setups for open-world games 
  • Strong problem-solving and prototyping abilities

What we offer

  • Competitive salaries aligned with industry and regional levels
  • 30 days annual leave, in addition to all public holidays
  • Hybrid work-from-home policy
  • Bonus and profit sharing
  • Pension plans and insurance
  • Private Healthcare 5000 SEK yearly preventative healthcare allowance
  • 1' wellness hour' to be used per week
  • VISA sponsorship and relocation assistance
  • Happy for you to have side projects outside of work

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

View All Jobs

Similar Jobs

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Electronic Arts - Technical Artist - Audio Pipelines and Data

British Columbia, Canada (Hybrid)

Electronic Arts - Technical Artist (Rigging) - Sports Technology

British Columbia, Canada (On-Site)

Azra Games - Principal/Lead Technical Artist

Texas, United States (Hybrid)

Snowprint Studios - Lead Technical Artist

Snowprint Berlin (Hybrid)

Seedify - Senior Technical Artist

Europe (Remote)

Seedify - Lead Technical Artist

Philippines (Remote)

Similar Skill Jobs

Tata Consultancy Servicess - Generative AI Engineer

Maharashtra, India (On-Site)

Magic Media - Lead 3D Character Artist

Kyiv City, Ukraine (Remote)

Magic Media - Lead 3D Character Artist

State Of Rio De Janeiro, Brazil (Remote)

DroneStark Technologies - Drone Firmware Engineer & Test Pilot

Maharashtra, India (On-Site)

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Ubisoft - Tools Programmer - Snowdrop Paris - F/H/NB

Île-de-France, France (Hybrid)

Xogar Games - Unreal Developer - Contractual Role

Karnataka, India (On-Site)

Forcepoint - Software Engineer II - C++ Developer

Maharashtra, India (On-Site)

Jobs in Malmö, Skåne County, Sweden

Hacksaw Studios - Engineering manager

Stockholm County, Sweden (On-Site)

Electronic Arts - Environment Art Intern

Stockholm County, Sweden (On-Site)

Electronic Arts - Frostbite: Character Physics Intern

Stockholm County, Sweden (On-Site)

Coffee Stain - Games Sales Manager

Skåne County, Sweden (Remote)

Coffee Stain - Games Sales Manager

Stockholm County, Sweden (Remote)

Coffee Stain - Games Sales Manager

Västra Götaland County, Sweden (Hybrid)

Coffee Stain - Games Sales Manager

Västra Götaland County, Sweden (Remote)

Trek - Financial Controller / HR

Västra Götaland County, Sweden (On-Site)

FRAME BREAK - People & Culture Coordinator

Västra Götaland County, Sweden (Hybrid)

Hero Gaming - Senior Frontend Developer

Skåne County, Sweden (Hybrid)

Technical Art Jobs

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Azra Games - Principal/Lead Technical Artist

Texas, United States (Hybrid)

Snowprint Studios - Lead Technical Artist

Snowprint Berlin (Hybrid)

Scanline VFX - Production Assistant

Seoul, South Korea (Hybrid)

Seedify - Senior Technical Artist

Europe (Remote)

Seedify - Lead Technical Artist

Philippines (Remote)

Electronic Arts - Tech Art Intern (Summer 2025)

California, United States (On-Site)

ArenaNet - Principal Technical Artist (Unannounced Project)

Washington, United States (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug