Senior Level Designer

1 Week ago • 5 Years + • Level Design • Undisclosed

About the job

Job Description

Virtuos seeks a Senior Level Designer to plan, design, iterate, and implement game levels. Responsibilities include creating level layouts, mission progression, scripting enemy encounters, and integrating assets. The ideal candidate will champion player experience, proactively manage the level creation process, collaborate with art and QA teams, mentor junior designers, and possess strong problem-solving and communication skills. A minimum of 5 years of experience in level design with at least one released AA or AAA title is required. Proficiency in Unreal Engine 4/5 and scripting with UE blueprints is essential.
Must have:
  • 5+ years level design experience
  • Released AA/AAA title
  • Unreal Engine 4/5 proficiency
  • Blueprint scripting
  • Collaboration skills
Good to have:
  • Multiplayer/single-player level design
  • UX/mission/narrative design
  • Multiple scripting languages
  • Team leadership experience
  • Experience in co-dev environments
Perks:
  • Work with industry veterans
  • Multicultural team
  • Contribute to AAA games
  • Training programs & workshops
  • Flexible working hours
  • Gaming corners & canteens
  • Comprehensive healthcare
  • Relocation support
  • Career mobility opportunities

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

  • Work with directors and leads to plan, design, iterate on, and implement levels, including creating level layouts, mission progression & pacing, scripting, enemy encounters and the integration of gameplay assets into the level. 
  • Provide a fun and memorable player experience that is consistent with the Game’s vision. Be the advocate for the player.
  • Be a proactive self-starter: Take ownership of the level-creation process from paper design/prototyping, through various block-out phases, scripting, iteration, debugging, optimization, and delivery, ensuring it is completed with good quality and in a timely manner.
  • Break down level-design elements into tasks and/or user stories.
  • Research benchmark games related to project objectives; be the level-design expert and ensure an innovative and authentic gameplay experience.
  • Create and maintain comprehensive level-design documentation. 
  • Block out and iterate on levels according to feedback and playtest. 
  • Collaborate with art department to ensure that levels are of high visual quality, while maintaining the gameplay intentions. 
  • Collaborate closely with QA to identify, address and resolve reported issues. 
  • Mentor and coach junior designers: hold 1-on-1s and collaboratively create their objectives/goals.

Qualifications

  • Minimum of 5 years of experience in level-design roles. 
  • Released at least 1 AA or AAA console/PC title in a level-design position, taking a game through a full production cycle from pre-production to release. 
  • Good knowledge of level-design best practices and tools.
  • Proficient in Unreal Engine 4/5. 
  • Proficient with scripting using UE blueprints.
  • Experience in collaborating with other departments/teams.
  • Strong problem-solving skills. 
  • Ability to build quick prototypes. 
  • Ability to process, understand, and implement feedback: can give/receive constructive feedback.
  • Ability to prioritize tasks and deliver high-quality work on time. 
  • Strong communication and documentation skills.
  • Adequate verbal and written communication skills in English. 
  • Passionate about playing and making video games. 

Bonus 

  • Experience with crafting both multiplayer and single player levels. 
  • Experience in one (or more) of the following: UX, mission design, narrative design, 3Cs, combat design, progression design, game balancing, boss design, meta systems, MTX.
  • Experience with multiple scripting languages. 
  • Experience with multiple game development tools and editors. 
  • Able to travel and work in other internal domestic studios if needed. 
  • Experienced working in an English-speaking environment. 
  • Familiar in working with teams across multiple studios (co-dev environment). 
  • Previously lead a small team of designers on a project.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.

WHAT WE OFFER

• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 979
  • Posting Date 01/08/2025, 08:54 AM
  • Locations China, Chengdu
  • Job Function Schedule Full time
  • Linkedin Tags #LI-JY1
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