MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.
We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.
Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.
Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.
What you’ll do:
- Solve tasks with the team in the following areas: graphics, performance, Unity-specific issues
- Research and work with the development team to achieve results
- Develop and maintain graphical solutions for projects (Unity Legacy, URP, SRP)
- Profile and optimize project performance
- Automate the collection of performance metrics
What you need to succeed:
- 2 years of experience in Unity3D, C#
- Experience solving similar tasks in live projects
- Experience working with graphics and optimizing for mobile devices
- Knowledge of 3D mathematics (linear algebra)
Nice to have:
- Experience in task automation (C#, Bash, Python, etc)
- Understanding of artist workflows and their tools
- Experience with XCode Instruments and performance analysis tools from chip manufacturers
- Experience writing your own RenderPipeline in Unity
What we offer:
- Work remotely from all around the world
- Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
- A strong team of specialists across different areas — access unique expertise and professional knowledge
- Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
- Create great games and win the hearts of players
- Push the boundaries of the game industry and lead the way forward