Principal Player Combat & Gameplay Designer

3 Months ago • 10 Years + • Combat Design • Game Design • $136,000 PA - $262,000 PA

Job Summary

Job Description

ProbablyMonsters is seeking a Principal Player Combat & Gameplay Designer who is experienced in designing, implementing, and tuning player gameplay & combat. You will be responsible for owning the design of all player gameplay mechanics, collaborating heavily with the game systems, level design, animation, AI, and engineering teams to help deliver exciting moment-to-moment gameplay for a new action-adventure role-playing-game IP. You will work directly with team leadership to ensure that the vision is being properly executed and clearly executed. You will be heavily involved in partnering with the development efforts of AI combatants to define and evolve gameplay pillars to create high quality gameplay interactions between the player and enemies. You will collaborate with the team through all phases of development, including working with production and product management to effectively scope, prioritize, and deliver at the highest quality and ensure a cohesive gameplay experience. You will also be responsible for establishing quality benchmarks that drive the team and development partners in reach them. You will collaborate with outsourcing partners to guide them with expanding and delivering gameplay content that meets the quality goals of the game. You will also be responsible for mentoring other game designers to share your experience and insights to help them improve their craft.
Must have:
  • Nuanced understanding of third-person character action game principles
  • Understanding of how various combat and action role-playing game systems intertwine
  • Experience with animation systems and tuning gameplay within the context of combat design in a modern 3D game engine
  • Experience designing and implementing challenging and engaging player gameplay experiences at a shippable AAA quality level
  • Ability to collaborate and clearly articulate across multiple disciplines
  • Ability to work on day-to-day projects and end-to-end assignments without constant oversite
  • Strong conceptual thinking and ability to work on complex issues
  • Experience in mentoring other designers and providing insightful feedback on design efforts
  • Recognized as a subject matter expert
  • Ability to establish department/function goals and objectives
  • Experience in the design of at least two games on modern consoles (Xbox, PlayStation, Switch, PC etc.)
Good to have:
  • Previous combat and traversal design experience on a third-person action RPG or melee combat game
  • Previous experience in feature ownership within game design of AAA game development
  • Experience using Unreal Engine (Unreal 5 preferred) and Blueprint visual scripting to build shippable-quality combat and gameplay
  • Expertise in C++ or other text-based scripting languages
  • Experience partnering with co-development partners to supplement content development
Perks:
  • Medical Coverage
  • Dental Coverage
  • Vision Coverage
  • Healthcare spending accounts
  • Dependent care spending accounts
  • Life and AD&D insurance
  • 401(k) with an annual contribution by the Company
  • Paid holidays and vacation
  • Bereavement leaves
  • Parental leave

Job Details

Description

ProbablyMonsters is seeking a Principal Player Combat & Gameplay Designer who is experienced in designing, implementing, and tuning player gameplay & combat.  We are looking for someone who able to own the design of all player gameplay mechanics, collaborating heavily with the game systems, level design, animation, AI, and engineering teams to help deliver exciting moment-to-moment gameplay for a new action-adventure role-playing-game IP.       
       
WHO YOU ARE:       
  • Obsessed with the 3C’s (Character, Controls, Camera) and how they impact the overall game feel to ensure player gameplay feels best-in-class.
  • Able to clearly articulate how combat, enemy encounter, and level design are used to facilitate player skill mastery and investment.
  • You are passionate about third-person action games and are excited about the possibility of bringing your design expertise to the genre.
  • Able to understand, align, and adapt to high-level project design goals, game world fantasy, and audience expectations.
  • Someone with a strong desire to think outside of the box, building from the games within genres but striving to find new gameplay within them to innovate.
  • Collaborative, self-motivated developer, with a desire to grow & share knowledge.
  • Excited to play a key role in a new studio and team working as a tight knit team highly focused on delivering exciting gameplay in a new IP.
  • Strong ability to proactively communicate, especially in a remote environment, particularly with other designers, engineers, and animators.
  • Receptive to feedback from a variety of sources and confident enough to evaluate the best actionable response and what is not necessary to address.
  • Capable of creating and updating documentation to pitch & explore designs, achieve alignment, and facilitate communication with different disciplines.
  • Able to drive playtesting; collect & analyze feedback, ceaselessly iterate, and determine when a design meets quality.
  • You show empathy and respect for our players and fellow team members. 
WHAT YOU WILL DO:       
  • Serve as the design expert in development of player gameplay, driving core gameplay mechanics that creates strong player mastery in partnership with game systems to deliver combat and exploration that is fun to perform solo or cooperatively.
  • Be a leader in the identification of challenges with gameplay mechanics, game content, and workflow processes and devise creative solutions in cases where there will be limited information and requires adaptation to resolve.
  • Work directly with team leadership to ensure that the vision is being properly executed and clearly executed.
  • You'll be heavily involved in partnering with the development efforts of AI combatants to define and evolve gameplay pillars to create high quality gameplay interactions between the player and enemies.
  • Collaborate with the team through all phases of development, including working with production and product management to effectively scope, prioritize, and deliver at the highest quality and ensure a cohesive gameplay experience.
  • Exhibit expert game design knowledge, using in-depth professional knowledge, acumen, concepts and company objectives to develop, resolve complex models and procedures.
  • Establish quality benchmarks that drive the team and development partners in reach them.
  • Collaborate with outsourcing partners to guide them with expanding and delivering gameplay content that meets the quality goals of the game.
  • Mentor other game designers to share your experience and insights to help them improve their craft.
  • Proactively provide updates on progress and development to the team including communicating progress and decision-making widely to ensure full visibility & strong alignment between disciplines.
  • Lead the work of testing features and identifying challenges with gameplay mechanics, game content, and workflow processes and find creative solutions to meet design goals. 

     
QUALIFICATIONS:        
  • A nuanced understanding of third-person character action game principles & ability to clearly communicate them, at both a granular and high level.
  • Understanding of how various combat and action role-playing game systems intertwine.
  • Experience with animation systems and tuning gameplay within the context of combat design in a modern 3D game engine.
  • Experience designing and implementing challenging and engaging player gameplay experiences at a shippable AAA quality level.
  • Ability to collaborate and clearly articulate across multiple disciplines.
  • Able to work on day-to-day projects and end-to-end assignments without constant oversite, utilizing best practices, independent judgement, skills, and previous experience to effectively execute on requests from stakeholders.
  • Strong conceptual thinking and ability to work on complex issues where analysis of situations or data requires an in-depth evaluation of variable factors.
  • Experience in mentoring other designers and providing insightful feedback on design efforts.
  • Recognized as a subject matter expert.
  • Ability to establish department/function goals and objectives.
  • Requires a minimum of 10 years of related or equivalent work experience.
  • Experience in the design of at least two games on modern consoles (Xbox, PlayStation, Switch, PC etc.).
PREFERRED SKILLS:        
  • Previous combat and traversal design experience on a third-person action RPG or melee combat game.
  • Previous experience in feature ownership within game design of AAA game development.
  • Experience using Unreal Engine (Unreal 5 preferred) and Blueprint visual scripting to build shippable-quality combat and gameplay.
  • Experience in mentoring other designers and providing insightful feedback on design efforts.
  • Expertise in C++ or other text-based scripting languages.
  • Experience partnering with co-development partners to supplement content development.
   
About ProbablyMonsters™   
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.   
 
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.   

Benefits:   

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.   
 
Compensation:   
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The anticipated salary range for Zone 1 (WA/CA) $169,000 - $262,000, and for Zone 2 (all other states/jurisdictions), $136,000-$206,000. Regardless of zone, the upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, including your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

Similar Jobs

Blizzard Entertainment - Test Manager | Austin, TX

Blizzard Entertainment

Austin, Texas, United States (Hybrid)
3 Months ago
Gunzilla - Lead Render Programmer

Gunzilla

London, England, United Kingdom (On-Site)
1 Month ago
ByteDance - Backend Software Engineer - Global E-Commerce Supply Chain Inventory

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
ByteDance - Software Engineer (Data Security-US) - 2025 Start (BS/MS)

ByteDance

San Jose, California, United States (On-Site)
3 Months ago
Unity - Manager, Software Engineering, Web Platform

Unity

Bellevue, Washington, United States (On-Site)
6 Months ago
Tencent - コンバットデザイナー|Combat Designer

Tencent

Osaka, Osaka, Japan (On-Site)
3 Months ago
Sony Interactive Entertainment - PlayStation Studios QA Localization Tester (Japanese) (Part-time)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Weeks ago
Tencent - Senior Combat Designer

Tencent

Shanghai, Shanghai, China (On-Site)
1 Month ago
PlayStation Global - Game Tools Programmer

PlayStation Global

Guildford, England, United Kingdom (On-Site)
1 Week ago
Probably Monsters - Principal Player Combat & Gameplay Designer

Probably Monsters

Washington, District Of Columbia, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

ByteDance - Senior Software Development Engineer - Database NoSQL Redis

ByteDance

Seattle, Washington, United States (On-Site)
3 Weeks ago
Microsoft - Principal Software Engineer

Microsoft

Prague, Prague, Czechia (On-Site)
1 Month ago
Keywords Studios (Player Support) - Lead Game Developer

Keywords Studios (Player Support)

Gurugram, Haryana, India (On-Site)
8 Months ago
Evolution - Senior Backend Game Developer

Evolution

Sofia, Sofia City Province, Bulgaria (On-Site)
6 Days ago
Limbic Entertainment - Graphics Programmer

Limbic Entertainment

Langen, Hessen, Germany (On-Site)
6 Months ago
Magic Leap - Sr Optical Engineer, Software

Magic Leap

Plantation, Florida, United States (Hybrid)
1 Month ago
Larian Studios - Tools Programmer

Larian Studios

Ghent, Flanders, Belgium (On-Site)
4 Months ago
Onward Search - IT Business Analyst

Onward Search

Rochester, Minnesota, United States (Remote)
2 Weeks ago
Spatial Studio - Animal Company - Unity Gameplay Engineer

Spatial Studio

(Remote)
1 Month ago
Ludeo - Senior C++ Engineer - Video

Ludeo

Budapest, Hungary (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Washington, District of Columbia, United States

Patel greene - Drainage Group Leader

Patel greene

Orlando, Florida, United States (On-Site)
3 Months ago
Netflix - Product Manager, Ad Insertion (Ads)

Netflix

Los Angeles, California, United States (On-Site)
1 Week ago
Blizzard Entertainment - Senior Software Engineer, Gameplay

Blizzard Entertainment

Irvine, California, United States (Hybrid)
2 Months ago
Activision - Producer, Call of Duty

Activision

Santa Monica, California, United States (On-Site)
2 Months ago
Meta - Production Engineering

Meta

New York, New York, United States (On-Site)
3 Months ago
Company3 Method Studios - Senior Compositor (Temporary)

Company3 Method Studios

Santa Monica, California, United States (On-Site)
5 Days ago
DraftKings - Sportsbook Surveillance Room Operator

DraftKings

Nashua, New Hampshire, United States (On-Site)
2 Weeks ago
Twitch - Senior Manager - Corporate Communications

Twitch

San Francisco, California, United States (On-Site)
4 Weeks ago
Veeam Software - Team Lead, DevOps/SRE

Veeam Software

Alpharetta, Georgia, United States (On-Site)
4 Months ago
Hasbro - Senior Product Lead, Secret Lair

Hasbro

Renton, Washington, United States (On-Site)
5 Days ago

Get notifed when new similar jobs are uploaded

Combat Design Jobs

Sony Interactive Entertainment - PlayStation Studios QA Localization Tester (Traditional Chinese) (Part-time)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Weeks ago
Tencent - Senior Client Engineer - Global AAA Action Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
1 Month ago
Light Speed Studios - Senior Combat Designer

Light Speed Studios

Irvine, California, United States (On-Site)
1 Month ago
Sony Interactive Entertainment - PlayStation Studios QA Game Tester (Part-time)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Weeks ago
PlayStation Global - Game Tools Programmer

PlayStation Global

Guildford, England, United Kingdom (On-Site)
1 Week ago
Digital Extremes - Game Designer - Enemies & Bosses

Digital Extremes

London, Ontario, Canada (Remote)
2 Months ago
Larian Studios - Combat Designer

Larian Studios

Barcelona, Catalonia, Spain (On-Site)
2 Months ago
Scopely - Game Designer

Scopely

California, United States (Remote)
2 Weeks ago
Sony Interactive Entertainment - System Architect (Advanced Technology Research and Development)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded