Level Artist

1 Month ago • 6-8 Years • Concept Art • Level Design • 3D Art • Undisclosed

About the job

Job Description

Gearbox Entertainment seeks a Level Artist to create visually stunning environments for upcoming projects. Responsibilities include arranging lighting, defining composition, and populating areas with assets. Collaboration with level designers and other artists is crucial to achieve visual goals while balancing gameplay and performance. The role involves working from concept art and style guides, providing feedback, and identifying modeling/texturing needs. Experience creating entire environments, proficiency in 3D modeling software (like 3DS Max, Modo, or Maya), and a strong understanding of scene composition and technical limitations are essential.
Must have:
  • Create attractive, detailed environments
  • Collaborate with designers to meet visual and gameplay goals
  • Follow game design documents and style guides
  • Define and improve environment lighting
  • Provide feedback to other artists
  • Identify modeling/texturing needs
  • Proficient in 3D modeling software
Good to have:
  • Unreal 4 experience
  • Asset creation experience

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.

Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself! Demonstration of environment creation & population is required for portfolio submission. Responsibilities: Create exciting and attractive environments that are lush with detail and interesting scene composition Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project’s success Define or improve lighting aspects of environments as necessary to reach aesthetic target Work from concept art, style sheets, or references to achieve projects visual goals Provide feedback to other artists to ensure we’re working together to meet a project’s artistic expectations per environment(s) Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience Be a resource for the art team for the environment/level/area, answering questions and helping own that vision Qualifications: Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Bonus Points For: Unreal 4 experience is a plus Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (Remote)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

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