Lead/Executive Game Planner

1 Week ago • 5-7 Years • Game Design

Job Summary

Job Description

This is a Lead/Executive Game Planner position based in Beijing or Guangzhou, China. The role requires 5+ years of game planning experience, including at least 2 years as a lead planner. Responsibilities include participating in project initiation and direction discussions, designing core gameplay and systems, coordinating with various departments (marketing, operations, technology, testing, art, customer service), managing the planning team, and ensuring high-quality game development. Candidates should have experience in card/simulation-style mobile games and possess strong game design fundamentals, including game framework loops, nurturing line design, commercialization, and ecological interaction. Experience with marketing and user acquisition is a plus. The ideal candidate will be a seasoned gamer with strong leadership, communication, and project management skills.
Must have:
  • 5+ years game planning experience
  • 2+ years as lead planner
  • Card/simulation game experience
  • Strong game design fundamentals
  • Team management and coordination skills
Good to have:
  • Experience with small games, indie games
  • Marketing/user acquisition experience

Job Details

职位描述

岗位职责:

1、参与项目立项,方向讨论,根据整体战略设定并把控项目方向;

2、配合制作人负责游戏主体框架设计、核心玩法设计、游戏目标、游戏产消等系统的规划和整体设计;

3、协调好跟市场、运营、技术、测试、美术、客服各部门的沟通工作,保证部门之间的良好协作及目标一致性;

4、策划组日常工作管理,安排及引导策划组员的工作开展,确保设计的合理性及品质,保持产品质量的良性发展,对新策划人员的招聘及策划团队的培养。

能力要求:

1、5年以上游戏策划经验,2年以上主策划经验,资深游戏玩家,有完整的卡牌/模拟经营类别手游项目经历(立项到运营), 有大量小游戏,独立游戏,视频游戏经历加分;

2、熟悉并能进行游戏架构搭建,精通各个核心系统设计原理,能指导各个核心模块的设计开发,确保开发方向性预期和结果一致;

3、策划基本功扎实,对游戏框架循环,养成线设计,商业化,生态交互,至少在一个模块上较深的认知和沉淀,对营销买量市场有实操经验;

4、有对应的策划管理培养规范,善于建立制度和标准,并且可以较好的控制策划的进度;

5、融合类项目,对设计能力有要求,对系统定位敏感,既能快速抓到本质,又有一定的画面表现力和落地能力;

岗位职责:

1、参与项目立项,方向讨论,根据整体战略设定并把控项目方向;

2、配合制作人负责游戏主体框架设计、核心玩法设计、游戏目标、游戏产消等系统的规划和整体设计;

3、协调好跟市场、运营、技术、测试、美术、客服各部门的沟通工作,保证部门之间的良好协作及目标一致性;

4、策划组日常工作管理,安排及引导策划组员的工作开展,确保设计的合理性及品质,保持产品质量的良性发展,对新策划人员的招聘及策划团队的培养。

能力要求:

1、5年以上游戏策划经验,2年以上主策划经验,资深游戏玩家,有完整的卡牌/模拟经营类别手游项目经历(立项到运营), 有大量小游戏,独立游戏,视频游戏经历加分;

2、熟悉并能进行游戏架构搭建,精通各个核心系统设计原理,能指导各个核心模块的设计开发,确保开发方向性预期和结果一致;

3、策划基本功扎实,对游戏框架循环,养成线设计,商业化,生态交互,至少在一个模块上较深的认知和沉淀,对营销买量市场有实操经验;

4、有对应的策划管理培养规范,善于建立制度和标准,并且可以较好的控制策划的进度;

5、融合类项目,对设计能力有要求,对系统定位敏感,既能快速抓到本质,又有一定的画面表现力和落地能力;

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Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

Beijing, Beijing, China (On-Site)

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