Expert Animation TD

5 Months ago • 8 Years + • Animation

About the job

Job Description

Expert Animation TD with 8+ years experience in gaming, strong Maya, Motion Builder, and rigging skills, expert in character/vehicle animation, and pipeline tools development.
Must have:
  • Animation TD
  • Maya Rigging
  • Character Animation
  • Pipeline Tools
Good to have:
  • Motion Builder
  • C++ Experience
  • Machine Learning
  • Python Knowledge
Perks:
  • Flexible Hours
  • Dog-Friendly Office

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Animation TD to join our studio in Boston to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This position will work closely with the Technical Art Director, animation team, and technical artists to drive development of world-class animation technology.

Responsibilities

  • Designing, creating, testing and maintaining asset rigs.
  • Work directly with character artists, vehicles team and technical animators to solve animation issues and consult on design.
  • Driving the development of and maintaining motion and deformations systems.
  • investigating new techniques and processes to solve character production challenges.
  • Writing pipeline tools to streamline the setup process.
  • Documentation of tools and workflows.
  • Write and prepare briefs for work with outsource vendors, review work as necessary.
  • Work with directors and Production to estimate and plan work.
  • Mentor other Character TD’s and help build an environment of creativity, trust, and excellence.

Qualifications

  • Ability to work independently to identify and own work, deliver results.
  • At least 8 years of experience in a similar position in the movie, broadcast or gaming environment.
  • Solid portfolio demonstrating expertise.
  • Strong understanding of both Figure and Facial Anatomy and Topology.
  • Character/vehicle/weapon rigging experience in Maya and motion builder.
  • Able to deliver and receive feedback in a productive and accountable manner.
  • Excellent communication, presentation, and collaboration skills.

Nice to have

  • Knowledge of Maya and Python.
  • Experience in C++.
  • Experience with machine learning systems.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Remote)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On_site)

Boston, Massachusetts, United States (On_site)

Boston, Massachusetts, United States (Remote)

Warsaw, Masovian Voivodeship, Poland (On_site)

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