About the job

SummaryBy Outscal

Environment Artist with expertise in Maya, ZBrush, Substance Painter, and Unreal Engine 5 for high-quality game environments.

OCP is Looking for an Environment Artist (Senior or Above)

As a Senior Environment Artist at OCP, your focus is modeling and texturing imaginative and dynamic environments and props. The bulk of your time will be spent authoring 3D assets, and you welcome the opportunity to collaborate with colleagues in Design, Gameplay, and across the Art team. Familiar with offering and receiving regular feedback, you are comfortable communicating and determining a path forward for OCP’s look, feel, and player experience.

For this role, we’re open to candidates who are at a Senior level or above (e.g., Staff or Principal).

What You Will Do:

  • Working with the Art Director and team, develop or contribute to workflow standards for concepts, modeling, UV mapping, texturing, lighting, and more.
  • Contribute to an asset pipeline that supports a strong and versatile visual style
  • Participate in constructive feedback sessions, and uphold a high-quality bar in your and your colleagues’ work
  • Work collaboratively with the range of technical and creative colleagues to help set the art direction of ambitious projects that can be delivered on time

Need to Have:

  • Expert at using Maya, Max, or Blender for modelling, retopology, and other core game art tasks
  • Expert at importing and presenting assets in Unreal Engine 5
  • Strong/ Expert organic modelling skills in ZBrush or equivalent
  • Strong/Expert texturing skills in Adobe Substance Painter
  • Strong/ Expert level knowledge of texturing, materials, and lighting for environments and props
  • Strong portfolio of modeling work for games, with an emphasis on high-quality environments
  • Ability to follow concept art and art direction
  • Able to use, improve, or establish best practices for an environment asset pipeline
  • Demonstrated understanding of 3D art principles and ability to implement them efficiently
  • Experience solving visual problems, while working with a diverse art team
  • Ability to self-organize, time manage, and meet deadlines
  • Ability to communicate and collaborate effectively in a remote environment

Nice to Have:

  • Experience with authoring assets for Nanite and Lumen in a production setting
  • Comfortable authoring materials in UE5
  • Comfortable authoring substances and textures using Substance Designer

OCP targets paying base salaries in the top 75th percentile of similarly situated companies in each country where we have employees. This means that pay ranges differ from country to country. However, regardless of where the employee is located, we aim to be at least in the top fourth of the relevant market. In addition, OCP is dedicated to providing generous equity incentives and benefits to every employee. U.S. residents, click here for more information about OCP's compensation philosophy and pay transparency information.

About The Company

We are a fully remote, globally distributed company on a mission to empower every player to become a creator. We’re working hard to blur the lines between play and creation by making creation accessible, intuitive, and magical. 


Follow along on our quest - or, better yet, join in!

https://ocp.gg/discord

https://twitter.com/frontier_play

Valais, Switzerland (Remote)

Valais, Switzerland (Remote)

Valais, Switzerland (Remote)

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