Director of Engineering - AdTech

2 Months ago • 10-15 Years

About the job

SummaryBy Outscal

Director of Engineering - AdTech, leading Ads lifecycle management workflows, experience in vendor solutions (DSP, SSP, DMP) and building distributed systems.

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead

As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EADP's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.

As we expand the Ads business, building a stable and scalable platform is critical to the successes of multiple Ads workflows-- such as supply and demand management, Ads network connection and marketplace, creative lifecycle, inventory management, bidding and optimization solutions, data exchange, tracking, measurement and reporting capabilities.

As a Director of Engineering, you will oversee and drive the EA AdTech platform components such as funnel analysis, vendor solutions, and network. You will report to the Senior Engineering Director.

Responsibilities:

  • You will start with a team of 4-5 engineers, with the goal of growing to a team of 10+ engineers.

  • You will work with cross-functional teams including Content Management & Delivery, Messaging, Segmentation, Recommendation, and Experimentation to streamline the Ads workflow.

  • You will evaluate where and how EA's live service solutions, studio tech stacks, and vendor solutions can work together and help to achieve both engineering and business goals in an efficient and cost-effective manner.

  • You will evaluate where and how vendor solutions can help to achieve both engineering and business goals in an efficient and cost-effective manner.

  • You will lead the development of key components of Ads lifecycle such as ads network connection, ads marketplace, data exchange, funnel analysis, measurement and reporting.

  • You will use massive data sets from 20+ game studios to promote a data-driven decision-making process and experimentation culture.

  • You will work with Game Studios, Experience, and Brand organizations to understand their use cases, and drive e2e solutions to meet the requirements.

  • You will work with Legal and Privacy teams to ensure that compliance directives are strictly followed.

  • You will be a domain expert, drive the strategic vision and bring the latest industry experience to the team.

  • You will be an engineering architect, driving technical direction, architectural decision-making and technical roadmaps.

Qualifications:

  • Bachelor’s or Master's degree in Computer Science/related field or relevant experience.

  • 10+ years of experience in software engineering, with 5+ years of experience in managing engineering teams.

  • Experience with managing a team of 10+ engineers.

  • Domain knowledge of the Ads industry, including the ads lifecycle such as creative management, inventory management, marketplace, bidding & optimization, data workflow, measurement.

  • Experience in vendor solutions (DSP, SSP, DMP), knowledge of industry-leading solutions and tradeoffs among them.

  • Competencies in algorithms, data structures, and software design.

  • Experience building distributed systems to serve concurrent requests on a massive scale.

  • Experience working with multi-cloud architectures to manage data pipelines across vendors.

  • Experience working with online & offline databases, including columnar databases, relational databases or document databases.

  • Experience working with Hadoop, Spark, Kafka, Storm, Flink, Presto, or other data streaming and processing systems.

  • Experience leading projects to deliver impactful customer experiences, including close collaboration with product managers, and directly working with end-users.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $185,300 - $278,800 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

$185.3K - $278.8K/yr (Outscal est.)
$232.1K/yr avg.
Redwood City, California, United States

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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