Concepteur(-trice) technique de niveau sénior /Senior Technical Level Designer

6 Hours ago • 5-8 Years
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About the job

SummaryBy Outscal

We are looking for a Senior Technical Level Designer to join our team. This role requires 5+ years of professional experience, including 3+ years in a technical designer position. Proficient with Unreal Engine Editor, technical background with experience in scripting languages and a solid understanding of programming paradigms and concepts are required.

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

 

Job Description

 

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We are looking for a  Senior Technical Level Designer to join our team. In this role, you will be responsible for creating, implementing, and maintaining system design elements, tools, and workflows for our dedicated level design team.
This position offers a unique opportunity to collaborate closely with various teams across the studio, including Production, Art, Environment Art, Meshers, Programmers, Design (Game, Combat, Tech), and QA. Your expertise will be crucial in driving the technical aspects of level design, ensuring a seamless integration of design and functionality.

Responsibilities

  • Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns and special events into compelling gaming experiences.
  • Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows and pipelines.
  • Working directly with programmers, game designers, artists and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game.
  • Assessment of designs, game features and pipelines, identifying potential risks, looking for systemic improvement.
  • Assisting with prototyping and production of the technical elements for game features.
  • Testing new features and tools before they are deployed to the rest of the team to ensure they meet department’s requirements.
  • Ensuring Level Designers comply with the official metrics and technical standards.
  • Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs.
  • Implementing prefabs that are easy to use, configure or adjust by team members.
  • Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by the Technical Director by acting as a technical reference for the team in relation to level design.
  • Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed.
  • Maintaining owned project documentation.
  • Contributing to company’s knowledge base and cooperating with other teams to keep it up-to-standards.
  • Manage or supervise work of established Strike Teams.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally can onboard new hires.

Qualifications

 

 

Des Atouts

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  • Typically 5+ years of professional experience, including 3+ years in a technical designer position, with at least one shipped PC or console AAA title.
  • Proficient with Unreal Engine Editor.
  • Technical background with experience in scripting languages and a solid understanding of programming paradigms and concepts.
  • Strong knowledge of Unreal Engine 4 with full working proficiency in Unreal Engine Editor.
  • Experience in developing multiplayer or co-op titles, with an understanding of replication and network communication.
  • Expertise in performance profiling and optimization.
  • Debugging experience, with high problem-solving skills and a strong internal drive to understand how systems work.
  • Ability to work independently without micro-management while adhering to schedules.
  • Strong understanding of creative and game development processes.
  • Self-motivated with good mentoring skills.
  • Excellent verbal and written communication skills in English.

 

Nice to have

  • Experience with multiple different 3D engines
  • Experience in design of tools and workflows
  • Interdisciplinary experience, generalist approach, modding experience
  • Knowledge of Maya, 3DS Max or similar 3D package

Additional Information

 

Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

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  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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