EA's Marcom Creative team is responsible for defining the creative ideas that underpin our campaigns and consumer-facing brand behaviors. As a part of a global group of creatives, strategists, technologists and producers we work in close collaboration with our studio and brand partners to define the steel threads that guide campaigns and consumer-facing content across our franchises. This involves creative engagement from inception to execution; including franchise & brand foundations, campaign narratives, content planning, creative platforms and creative execution and direction for our assets and activations. We use both left brain and right brain thinking to boldly chase the next insight or breakthrough creative idea that will progress marketing in our industry and beyond.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Long and the short? We’re all-in on the future and our most ambitious Battlefield yet.
As the Marcom Creative Lead of Copy for Campaign you’ll be reporting to the Creative Director, partnering with the Marketing Creative team and collaborating with Studio Creatives and Brand Marketing to develop new, exciting campaigns. End goal? Deliver mind-blowing, eye-watering, groundbreaking campaigns that hype the community and deliver on product goals.
Sound like you? Want to be part of something special? Great. Here’s the dirt:
KEY RESPONSIBILITIES
Write. Trailers, mostly. Copy, tone of voice docs, copy frameworks, etc. You will be the Alpha and Omega of words, the Sergeant of Syllables, Captain of Constants. This is not copy EDITING, this is a master of tonal manifestation. IDGAF if this should be an m-dash or if you use the Oxford Comma (don’t). This is about maintaining tonal discipline and vernacular excellence across all of Battlefield’s marketing.
Ideate. Come up with ground-breaking, player-first, headline-grabbing, hyphen-crazy ideas to support our campaigns, from huge experiential activations to cheeky social posts, down to small breadcrumbs for fans to follow. Pitch that stuff internally and get buy-in across our multifaceted Cross Functional team.
Create. Manage partners, internal and external, as we bring the amazing sh*t we dream up to life.
Partner and collaborate with the Battlefield Marketing Team and Studio Creatives to enrich our creative.
communicate why an idea is right for this audience, at this time and in this place.
Work closely with Marcom Strategy, Brand Marketing and Channel Intelligence to develop and refine ideas based on insights and strategies.
Create an open and collaborative environment with our Cross Functional and Studio teams to develop and support Creative.
Be prepared to be on decks. Like lots of decks. We don’t get design support for pitch decks so be proficient in Slides or PPT or Keynote.
REQUIREMENTS
4+ years as a creative thought leader within a creative agency, entertainment brand or other huge/large/massive entity
Proven experience developing and/or overseeing marketing campaigns.
A storyteller: an understanding of cohesive narrative across everything from a presentation to a key shot in a film.
A creator: you drive creativity that inspires breakthrough activations and content across a variety of mediums.
Insights: an ability to turn insights into breakthrough ideas.
You have a love for the rich mythology and culture around entertainment storytelling.
Samples of Campaigns you’ve lead, ideally including large multi-channel activations.
YOU SHOULD APPLY FOR THIS JOB IF
You believe that 'collaboration' isn't a buzzword, it's the only way to get to brilliant and insightful work.
You know that great ideas come from anywhere and you have the stories and experiences to prove it.
You thrive a fast-paced environment where creativity is often fluid and can be reactive
You love stories in all their shapes and sizes: big stories that unfold over years and little stories that happen in seconds.
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $122,400 - $176,300 USD Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.