Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.
We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.
The Senior Character Outsourcing Artist is a creative role focusing on the art content with external vendors for one or multiple projects. The role works closely with the Lead Character Artist, Production Directors, QA and Art directors to manage, track and provide efficient solutions for character assets. Responsibilities include integrating and finalizing art assets, taking part in art content reviews and feedback, and working with the internal and external teams to deliver high-quality, highly realistic and iconic characters. This role will report to the Lead Modeling/Texturing.
Responsibilities:
Provide direction, feedback, and approvals On Character artwork assigned to outsource partners.
Work closely with the internal Art Director and Lead, and other key members of the team at Motive, to understand and communicate the expectations for visual quality of in-game art with the external team.
Work closely with the production and development leads to track, organize, maintain, and document status of external art production.
Organize and prepare a regular cadence of external art reviews with the internal Art Director and other key members at Motive.
Document and communicate Art Review feedback to the external team(s).
Provide outsource partners with Style Guide and Visual Summary support on an as-needed basis.
Verify proper asset integration and collaborate with Tech Art to ensure that assets follow guidelines.
Assist on as needed basis on internal art creation
Qualifications:
7+ years previous experience managing and creating high quality characters for AAA games.
3+ years previous experience working in distributed development and providing management and direction to large external art teams.
Strong verbal and written communication skills.
Excellent organizational skills and proven experience managing various aspects of Character art content in various stages of completion.
Knowledge of Jira, Shotgun or other production management software.
Experience working with a strong established IP a plus
Wide experience of various industry tools and techniques (PBR, Marvelous Designer, Substance painter, skinning and rigging, Z brush sculpting)
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.