Technical Artist (Rigging) - Sports Technology

1 Day ago • 4-4 Years
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About the job

SummaryBy Outscal

EA SPORTS seeks a Technical Artist with 4+ years of experience in cinematic or games production. Expertise in rigging complex assets, strong communication skills, Python scripting, Autodesk Maya, and knowledge of human anatomy are essential. Bonus points for C++ experience and cloth/hair simulation expertise.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:

A Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development. TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise with their assets.

Your Qualifications:

  • At least 4 years of cinematic or games production experience.
  • Background in rigging and skinning complex assets
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,350 - $98,800 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity

$63.4K - $98.8K/yr (Outscal est.)
$81.1K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

British Columbia, Canada (Hybrid)

British Columbia, Canada (On-Site)

Bucharest, Romania (On-Site)

Bucharest, Romania (On-Site)

British Columbia, Canada (On-Site)

Texas, United States (On-Site)

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