Studio Technical Director (m/f/d)

1 Week ago • 8 Years +

About the job

SummaryBy Outscal

Must have:
  • Developed and released multiple games
  • Strong understanding of the video games market
  • Deep experience with game engines
  • Performance optimization experience
  • Excellent leadership and communication skills
  • Ability to self-manage and take initiative
  • Experience in fast-paced environments
  • Strategic problem-solving skills
  • Proven experience hiring and mentoring engineering teams
  • Fluency in English
  • Passion for creating video games
Good to have:
  • Unreal Engine 5 experience
  • Extensive experience with C++
  • PS5 & Xbox Series S|X experience
  • Experience with automation and tooling
  • Experience with build and deployment systems
  • Operating System administration experience
  • Network/Service programming expertise
  • Passion about Strategy and Management video games
Perks:
  • Breakfast Days
  • Whatever Wednesdays
  • Fitness Thursdays
  • Flexible Fridays
  • Monthly transportation ticket
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Hey, gamers! Are you ready for your next adventure in the industry? Look no further!

Limbic Entertainment is seeking talented players like you to join our team. As a member of our crew, you'll have the chance to join our team and help us create the next generation of games - from crafting immersive worlds to developing unforgettable characters that will keep players hooked. Whether you're a coding wizard, a visionary artist, or a sharp-witted marketer, we've got a spot for you on our crew. So, are you ready to level up your career and join the fun? Let's start the game of your dream job together!

What will a day in your life in this role look like? We are glad you asked!

For this opportunity, we are seeking a person, with both a strong technical background, a leader personality, a decision maker, and having experience in organizing and mentoring others. Your responsibilities include:

  • Responsibility over all development teams.
  • Collaborating and mentoring Technical Leads and Studio Principal Engineer.
  • Overseeing and providing guidance for each project’s technical direction.
  • Implement processes to identify potential technical risks within projects.
  • Provide full support to teams when technical challenges are encountered.
  • Create and oversee high-level KPIs within the technical department.
  • Implement processes to ensure vertical and horizontal growth of the team.
  • Direct Studio technology for tools and cross-project reusable systems.
  • Partner with production to remove blockers and ensure goals are achieved.
  • Make decisions with management for acquisition and usage of third-party solutions.
  • Direct DevOps Leadership based on the studio technical vision.
  • Coordinate with IT on areas affecting technical direction and decisions.
We would love it if you have these skills:
  1. Developed and released multiple games in a similar role.
  2. One significant release in the last years, preferably on PC and Console.
  3. Strong understanding of the video games market and current trends.
  4. Deep experience with game engines. 
  5. Performance optimization experience.
  6. Excellent leadership, communication, and organizational skills.
  7. Ability to self-manage, demonstrating initiative and accountability.
  8. Comfortable in fast-paced environments with multiple stakeholders.
  9. Deep experience of being a strategic problem-solver.
  10. Exhibit strong business judgment to guide technology-related decisions that align with the company's long-term strategy.
  11. Proven experience hiring and mentoring a strong engineering team.
  12. Fluency in written and spoken English.
  13. Passion for creating video games!

We will love it if you have experience with: 

  1. Unreal Engine (preferably 5).
  2. Extensive experience with programming languages (preferably C++).
  3. PS5 & Xbox Series S|X experience.
  4. Experience with automation and tooling.
  5. Experience with build and deployment systems (preferably UE build tools).
  6. Operating System administration experience.
  7. Network/Service programming expertise.
    Passion about Strategy and Management video games!

We don't just work hard, we also know how to have fun!
  • First up, we have Breakfast Days. That's right, we kick off every Team Week by coming together over a steaming hot cup of coffee and some delicious breakfast treats.
  • Then there's Whatever Wednesdays! Hump day is no match for us because we know how to have a good time. From playing games to enjoying some tasty snacks, we always find a way to have fun together. It's the perfect mid-week pick-me-up!
  • Feeling the need to get fit and healthy? Join us for Fitness Thursdays! We bring in a professional fitness trainer to help us get our blood pumping and our bodies moving. Who said exercise couldn't be fun?
  • We’ve got Flexible Fridays. If you've completed your 40-hour week, you can choose to work less or even take the day off! You read that right!! We trust our team to manage their time effectively and know when they need to take a break.
  • Ride to work with a monthly (RMV) transportation ticket.
Additional Information

We believe that our differences make us stronger, and we're committed to creating a fun and inclusive environment where everyone feels welcome. Join us for a workplace that values both hard work and having fun!

About us

We're Limbic Entertainment, a German video game developer and software seller since 2002. We make games because we love games! With over 80 product versions under our belt, we have a particular focus on strategy - online and survival/FPS games for PC and consoles. Have you heard of Tropico, Memories of Mars, and Might & Magic X Legacy? If not, you're in for a treat! These games are our babies, and they're fantastic. From the tropical paradise of Tropico to the harsh Martian landscape of Memories of Mars, and the epic world of Might & Magic X Legacy, we've got you covered with top-notch gaming experiences!

What sets us apart from the rest is our culture. No corporate gibberish or old-fashioned hierarchy here! We do things differently, which means keeping everything simple. You'll be your own boss but with plenty of support from your colleagues and supervisors. So, buckle up and get ready to dive into some seriously awesome gameplay! 


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About The Company

Bigpoint was founded in 2002 with the goal to provide great games that everybody can play. Over the following decade and beyond, we have continued to challenge what is possible in the online gaming sector – both from a technical and creative point of view. With releases such as Seafight, DarkOrbit Reloaded and Farmerama as well as the more recent launches of Drakensang, Hocus Puzzle and League of Angels II we have been consistently aiming to go beyond established benchmarks and introduce innovative gameplay to all categories of players. This has resulted in passionate communities who we see not only as consumers, but as invaluable and trusted partners who we involve in the shaping of the future of our titles as well as the company itself. All of our games are free-to play, everybody can access our titles without having to spend any money. Our game designers have the challenge of building monetization systems which are fair for all of our players. We strive for all of our players to have access to the majority of the content available in our games for free. 

Berlin, Germany (On-Site)

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Hamburg, Germany (Remote)

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