Sr Character Artist

4 Months ago • 5 Years + • Concept Art • Technical Art

About the job

Job Description

Senior Character Artist with 5+ years experience in AAA game development, strong traditional art skills, and mastery of Maya, ZBrush, and Substance Painter.
Must have:
  • AAA Game Development
  • Traditional Art Skills
  • Maya, ZBrush, Substance
  • Character Asset Creation
Good to have:
  • Unreal Engine
  • Unity Engine
  • PBR Material Setup
  • High/Low Poly Modeling
Perks:
  • Sony Employee Discounts
  • Matching 401(k)
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About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Senior Character Artist for the development of a new unannounced title!

As a Senior Character Artist, you will help to execute the artistic vision and develop an awesome product by using a combination of traditional fine art and technical art skills to create our characters. We are looking for you to learn from the industry's premier talent in art and tech to create AAA characters!

Responsibilities

  • Create Industry Leading, Highest Quality Character Assets that balance visual fidelity and game design constraints
  • Work Closely with Art Director and Leads to drive the team and evangelize the artistic vision
  • Establish and Share Best Practices For Craft and Mentor Less Experienced, Junior Artists
  • Collaborate with other departments such as Concept, Animation, Rigging, and Combat to ensure art meets specifications
  • Work with Outsourcing Team to plan, review, and integrate Character Assets
  • Work with Production to provide estimates, review schedules, and deliver assets on time
  • Clearly communicate regular updates and proactively voice concerns to appropriate team members and manager(s)
  • Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks
  • Ensure that Character Assets are of the highest artistic quality and uphold the integrity of the game’s design
  • Research and Adopt New Techniques to drive innovation and push Character Art Quality

Requirements

  • 5 + Years of experience as a 3D Character Artist
  • Shipped AAA game/s from start to finish
  • Strong Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design
  • Advanced Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Mari/Houdini/Unreal/Unity)
  • Capable of resolving a range of complex artistic development issues for both artists as well as other members
  • Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations desirable
  • Desire to strive for greatness and improvement
  • Possess strong time management and prioritization skills
  • Good communication, organizational, and interpersonal skills

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$115,900—$173,900 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

View Full Job Description
$115.9K - $173.9K/yr (Outscal est.)
$144.9K/yr avg.
California, United States

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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