Reporting to a Engineering Lead as a Software Engineer - Online Services you'll be responsible for:
- Maintenance, and support of backend services and infrastructure; these backend services power key features on APEX Legends including Matchmaking, Commerce, Authentication, Progression, and more.
- Write code to support feature development on APEX Legends online features.
Our Software Engineers / SRE's are more generalists as opposed to specialists - meaning you'll move between different domains of technology in the game's online space as you grow your understanding of our technology ecosystem.
Responsibilities
Development:
- Hands-on development in multiple areas of technology in the game (mostly backend - PHP/Lua, occasionally client/server - C++).
- Author Technical Design Documentation (TDDs) to explain your vision of the architecture for new systems and features, expressing not only WHAT you're building, but WHY you're building it.
- Collaborate with other engineers in the wider APEX team on feature discussions / requirements gathering, architecture and design reviews, code reviews, and similar.
- Grow a depth of expertise of Respawn's game technology across Client, Server, and Backend.
SRE / DevOps
- Perform / support deployments, updates, and similar to/for services and infrastructure.
- Support ad-hoc DevOps needs, and build automation systems to reduce manual toil.
- Provide hands-on technical support during service affecting events.
Requirements
- 5+ years of professional experience as one/more of a Software Engineer / SRE / DevOps engineer.
- Experience working in the games industry.
- Experience collaborating across a team of engineers.
- Grasp of Linux systems, networking, and security.
- Public cloud experience with one of AWS / GCP / Azure.
- Experience working with Databases
- Proficiency in at least one modern programming language and ready for more
- Relevant experience in backend / service development and operations, and familiarity with Game Client / Game Server development.
Bonus
- Shipped at least 1 AAA title in a large (100+ person) game team.
- Shipped at least 1 Live Service game with high scale (1M+) concurrency.
- Experience with first person shooters.
- Proficiency in C++, PHP, Lua
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Compensation And Benefits
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,300 - $170,600 USD Annually
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "