Senior Vehicle Artist

2 Months ago • 3 Years + • Concept Art • 3D Art • Undisclosed

Job Summary

Job Description

Activision's Elsewhere Entertainment seeks a Senior Vehicle Artist to contribute to a new IP. The role involves creating detailed, realistic vehicle models, textures, and materials, collaborating with engineers and technical artists for game engine integration and performance optimization. Responsibilities include asset creation from scan data and concept art, rigid skinning, asset maintenance, collaboration with art and technical teams, and receiving/incorporating feedback. The ideal candidate possesses photorealistic vehicle creation experience for games, strong teamwork and communication skills, and proficiency in 3D software (e.g., 3ds Max, Maya, Blender).
Must have:
  • Photorealistic vehicle creation experience
  • 3+ years game dev experience
  • Proficiency in 3D software (Maya, 3ds Max, Blender)
  • Teamwork and communication skills
  • Asset creation from scan data and concept art
Good to have:
  • Rigging principles knowledge
  • Understanding of engine limitations
  • ZBrush, Mudbox, Marvelous Designer experience
  • Experience using scan data

Job Details

Job Title:

Senior Vehicle Artist

Requisition ID:

R024341

Job Description:

Elsewhere Entertainment is looking for a Senior Vehicle Artist with a strong focus on the technical side to join the development of a new IP.   
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 
 
As a member of our Art department, you will work on creating detailed and realistic vehicle models, textures, and materials, ensuring they meet the artistic vision of the project. You will collaborate with engineers and other technical artists to integrate these models into the game engine, optimizing for performance and functionality.


As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  


You’ll help us by… 

  • Creation of vehicles, gear and props derived from both scan data as well as concept art and reference photos

  • Basic rigid skinning using internal tools to set up a vehicle in game

  • Maintain and update assets to a high efficiency standard that fit within a budget

  • Collaborate with the vehicle lead artist and teammates for both the art and technical side of vehicle development

  • Collaborate with designers, concept artists and animators

  • Receive feedback and modify work based on direction

You’re awesome because you have… 

  • Experience creating photorealistic vehicles for games

  • Proactive and work well in team environment and have excellent communication skills

  • 3+ years of experience working within game development

  • Ability to learn new tools effectively

  • Experience using Photoshop, Painter, 3DSM, Maya, Blender or 3D art package of your choice

Bonus points for… 

  • Ability to build collaborative relationships and resolve conflicts

  • Technical knowledge of rigging principles

  • Understanding of engine limitations and requirements

  • Zbrush, Mudbox, Marvelous Designer and other 3D software is a benefit

  • Experience using scan data

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  


Ready to Activate Your Future? 


#elsewhere 

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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