Senior Graphics Programmer

58 Minutes ago • 4-8 Years • Graphics Engineer

About the job

Job Description

Remedy Entertainment seeks a Senior Graphics Programmer to join their Northlight rendering team. Responsibilities include designing, developing, and maintaining rendering pipelines and engine systems; profiling, optimizing, and debugging software for PC, PS5, and Xbox Series consoles; collaborating with engineering, design, and art teams; and contributing to the AAA engine's design and roadmap. The ideal candidate possesses strong C++ skills, experience with computer graphics and GPU development, knowledge of CPU/GPU architectures and low-level graphics APIs, and excellent communication skills. Console development experience is a plus.
Must have:
  • Experience with computer graphics and GPU software development
  • Knowledge of CPU/GPU architectures and low-level graphics APIs
  • Strong C++ programming skills and maintainable code writing
  • Excellent communication and collaboration skills
  • Proactive attitude in supporting game projects
Good to have:
  • Experience in console development
Perks:
  • Collaborative work environment
  • Work-life balance
  • Extensive employee benefits
  • Annual bonus system
  • Opportunities for skill development
  • Relocation services (if needed)
  • Hybrid work model
  • Up to 5 weeks paid vacation (Finland/Sweden)
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  • Hybrid

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Graphics Programmer to create high quality gaming experiences for the next generation of games.

We are looking for a Senior Graphics Programmer for our Northlight rendering team. You'll be working with experienced and passionate colleagues to push the boundaries of visual quality and performance in future Remedy games. You will also have the opportunity to work with our award-winning art teams and help bring their visual ambitions to life.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • Design, develop and maintain rendering pipelines and engine systems
  • Profile, optimize and debug software on PC, PS5 and Xbox Series consoles
  • Collaborate on features and workflows with engineering, design and art teams
  • Contribute to the design and roadmap of an industry-leading AAA engine

WHAT YOU BRING TO THE ROLE

  • Experience with computer graphics and developing software for GPU
  • Knowledge of CPU/GPU architectures and low-level graphics APIs
  • Strong background in C++ and writing maintainable software
  • Excellent verbal and written communication skills
  • Ability to give and receive constructive feedback with colleagues
  • Proactive attitude in supporting game projects to achieve their goals
  • Experience in console development is seen as a plus

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance—happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Uusimaa, Finland (Hybrid)

Uusimaa, Finland (Hybrid)

Uusimaa, Finland (Hybrid)

Uusimaa, Finland (Hybrid)

(On-Site)

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