System Era is searching for a skilled gameplay engineer to spearhead the continued development of Astroneer. The team will rely on you to validate technical feasibility of features, help design the implementation of those features, and oversee the development process with both our internal team and external co-development partners. You will serve as a member of the Seattle-based leadership team for the Astroneer project, working with production, product management, and design to help steer the project's future.
While we prefer working in a hybrid model, with regular time spent onsite with our team in Seattle, WA, System Era supports a variety of work routines to match the needs of our team, including permanent remote work within the US and Canada.
Compensation package includes salary, benefits with full medical and dental coverage for employee and dependents, 401k with company match, participation in profit sharing, discretionary bonuses, as well as relocation assistance for those interested in moving to Washington state. The base salary range for this position is $150,000 - $160,000 depending on the skills and experience of the candidate. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.
Responsibilities
Qualifications
Nice to Have
Independent game developer based in Seattle, Washington currently working on ASTRONEER.
ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.