Senior Game Engineer

3 Months ago • 7 Years +

About the job

SummaryBy Outscal

Senior Game Engineer needed to port games to consoles. Must have C++ skills, Unreal Engine 5 experience, and shipped titles.

Are you an avid gamer interested in creating awesome games? Stardock is currently seeking a talented Senior Game Developer to oversee porting of our cutting-edge games onto current and next-generation consoles. The ideal candidate is well versed in C++, has shipped titles in the past, is familiar with porting to console platforms, and loves strategy games. This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.


Primary Responsibilities Include:

  • Implement low level systems such as windowing, controllers, rendering, audio, user management, and networking.
  • Architect, build and maintain core systems in modern C++ on multicore CPUs.
  • Write technical documents describing core systems.
  • Mentor and collaborate with other developers.
  • Work closely with Design, Production, and Art to develop requirements and implementation plans.
  • Manage timelines and milestones to meet stakeholder expectations.
  • Work closely with production and QA to address bugs.


Education and/or Experience Desired:

  • 7+ years of experience in game development.
  • Bachelor's Degree in Computer Science, Engineering, Mathematics, or relevant field.
  • Strong C++ background.
  • Experienced with Unreal Engine 5.
  • Passion for games and game design.
  • Self-motivated and loves solving problems.
  • Experience with modern graphics APIs and multicore programming.
  • Expertise in several of the following: Optimization, networking, parallel and distributed systems, UI/UX, AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain.
  • Able to learn new technology quickly and execute on a schedule in a fast-paced cross-discipline team environment.
  • Experienced with version control software (e.g. Perforce, SVN, etc.).

About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (Hybrid)

Michigan, United States (Hybrid)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

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