Senior Artist (2d/3d)

2 Months ago • 4 Years + • 3D Art • Undisclosed

About the job

Job Description

Incuvo, a VR game development studio, is seeking a Senior Artist (2D/3D) to create high-quality environment assets and devices for their upcoming VR titles. Responsibilities include modeling and texturing high-poly and low-poly assets, collaborating with Tech Art, ensuring pipeline maintenance and deadlines are met, contributing to R&D initiatives, and sharing knowledge with junior colleagues. The ideal candidate will possess 4+ years of experience in 3D modeling, sculpting, and texturing using industry-standard software like Blender, Maya, ZBrush, and Substance Painter. Proficiency in PBR shaders, normal maps, and photorealistic environment design is essential. The role requires a strong understanding of color theory, the ability to adapt to different styles and workflows, and excellent teamwork skills.
Must have:
  • 4+ years of experience in 3D modeling workflow
  • Expertise in industry-standard software (Blender, Maya, ZBrush, Substance Painter)
  • Proficiency in PBR shaders, normal maps
  • Experience designing photorealistic environments
  • Strong teamwork and work ethic
Perks:
  • Competitive salary
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Training and integration events
  • Work with the latest VR technology
  • Informal atmosphere, no dress code

Company Description

Founded in 2012, Incuvo is a studio of over 70 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles. 

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

 

Job Description

  • Creating high-quality environment assets and devices suited technically and artistically for universe projection.
  • Modeling and texturing high poly and low poly environment assets - working with Tech Art to enhance the pipeline
  • Ensuring the production and software pipeline is maintained and that deadlines are met
  • Delivering R&D initiatives and pipeline and workflow enhancements
  • Correcting bugs and reporting R&D case studies in a database
  • Sharing information with less seasoned peers - Occasionally collaborating with the Lead on recruitment projects

Qualifications

  • 4+ years of experience in all facets of the model development workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a variety of scenarios using all modern approaches).
  • Expertise in industry-standard 3D modeling, high poly sculpting, and texture painting software (Blender, Maya, Max, ZBrush, Substance Painter, Photoshop, or their equivalents)
  • Expertise in producing high-quality creative/visual aesthetics and technical expertise
  • Rapid adaptation to a given artistic style
  • Capability to adapt to new styles, approaches, and workflows with minimal direction
  • Proficient everyday utilization of PBR shaders and normal maps.
  • Excellent knowledge of color theory
  • Experience designing photorealistic environments, props, textures, and materials for next-generation console platforms
  • Capability to provide examples of high-quality props and textures 
  • Capable of balancing art quality and game engine performance
  • Open-minded team player mentality 
  • Strong work ethic and self-motivated 
  • Devoted to playing and creating video games

Additional Information

  • A competitive salary and stable employment
  • Private health care
  • Multisport card
  • English language lessons
  • Well located office in Katowice
  • Flexible working hours
  • Influence on project realization
  • Experience gathered while working with world leaders of the industry
  • Training and integration events
  • Work with the use of the latest VR technology
  • An informal atmosphere, no dress code, no unwanted formalities
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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Warsaw, Masovian Voivodeship, Poland (Remote)

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Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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