Motion Graphics Art Intern - TFT - Summer 2025 (Remote)

1 Month ago • 6 Years + • Motion Design

About the job

Job Description

As a Motion Graphics Art Intern at Riot Games' Teamfight Tactics (TFT), you'll contribute to in-game and around-game UI elements. Responsibilities include creating UI animatics, designing transitions and interactive states, and visualizing user flows in After Effects, Spine, and Riot's game engine. You'll collaborate with UX, Audio, Visual Design, and Engineering teams to bring new UI to life, optimizing for performance across PC and mobile. The internship requires proficiency in After Effects and related plugins, along with Photoshop expertise and a passion for creating engaging player experiences. Experience with game engines and VFX tools is a plus. You'll work closely with Art Directors and Principal Artists, translating designs into real-time executions within the game engine.
Must have:
  • Proficiency in After Effects and plugins (Trapcode, Element, DUIK)
  • Experience with Photoshop
  • Currently enrolled in a relevant degree program (Graduating in 2026)
  • Full-time availability for 12-week internship
  • Eligible to work in country of residence
Good to have:
  • Experience with Unity or Unreal Engine
  • Lottie (After Effects) experience
  • VFX authoring tool experience
  • Familiarity with Figma and 3D software (Blender, C4D, Maya)
  • Knowledge of League of Legends/Teamfight Tactics
Perks:
  • Paid internship
  • 401(k) participation
  • In-game perks
  • Play Fund participation
  • Intern-focused events

As a Motion Graphics Artist at Riot, you'll take the player experience to the next level by creating high-quality motion graphics for our gameplay and systems. Your technical skill for motion and compositing will breathe life into the game, transforming static scenes into powerful moments for players. You will collaborate with other artists and designers to establish how assets and UI elements will respond, transition, and increase player immersion.

As a Motion Graphics Artist on Teamfight Tactics, you will contribute to in-game and around-game aspects of Teamfight Tactics's UI. You will craft animatics, design eye-catching transitions / interactive states, and visualize full motion user flows in a variety of tools like After Effects, Spine, and new tools like Riot’s proprietary League game engine. You will work alongside an Art Director and Principal Artists in the motion graphics craft to translate designs into real-time executions by working directly in our game engine. Performance and optimization are top of mind as you push for the highest visual quality.

Responsibilities:

  • Create UI animatics out of static visual designs, following the Teamfight Tactics and League of Legends quality, style and motion conventions
  • Work closely with the Visual Design lead and UI team to support in and around-game features
  • Implement your animations in the most efficient way, carefully balancing performance and visual quality for our range of supported PC and Mobile devices
  • Collaborate with a team of UX, Audio, Visual Design and Engineering experts to design + bring new UI to life
  • Represent the motion graphics craft on the team by informing planning / scoping sessions that help make our visions become reality
  • Reinforce the product's goals by breathing life into the player experience
  • Balance craft and product feedback with a strong empathy and focus on player value

Required Qualifications:

  • Currently enrolled in a computer science, engineering, or related degree program
  • Graduating during the 2026 calendar year
  • Available to work full-time hours for the 12 week internship duration
  • Eligible to work in the country that you reside in during this remote program
  • Animation experience in After Effects with plugins like Trapcode, Element, and DUIK
  • Experienced with Photoshop
  • Knowledge of best practices for optimized implementation

Desired Qualifications:

  • Comfortable working in game engines like Unity or Unreal
  • Experience with Lottie (After Effects)
  • Experience with VFX authoring tools
  • Familiarity with Figma
  • Familiarity with 3D software (Blender, C4D, Maya)
  • Knowledge of League of Legends / Teamfight Tactics IP and style

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

General Portfolio Advice:

  • Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
  • Online format is preferred (Artstation, personal websites, etc.)
  • If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio.
  • Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
  • Ensure your portfolio showcases your best work
  • Fan Art? Sure! It shows your versatility as it relates directly to our art style
  • Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio

Applications close Friday, January 10th, 2025 at 11:59pm PT

Our Perks:

Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Programs team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

(Remote Only) The hourly rate for this internship is USD $35.48.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Riot Games is a video game developer, publisher, and esports tournament organizer best known for League of Legends.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Riot Games

Similar Jobs

The Walt Disney Company - Rigging Supervisor

The Walt Disney Company, Canada (On-Site)

Keywords Studios (Player Support) - Artiste 2D/3D Artist

Keywords Studios (Player Support), Canada (On-Site)

Blizzard Entertainment - 3D Character Art Internship

Blizzard Entertainment, United States (On-Site)

Vigaet - Rigging artist

Vigaet, India (On-Site)

DNEG - Environment Generalist - 3D

DNEG, India (On-Site)

Room 8 Studio - Motion Designer (Trailer Production)

Room 8 Studio, Lithuania (On-Site)

EDevlop - 2D Animator

EDevlop, India (Remote)

Nude Kiwi Natural Skincare - New Zealand - Product Photographer and Stop-Motion Animator

Nude Kiwi Natural Skincare - New Zealand, India (Remote)

ElevenLabs - Motion Designer

ElevenLabs, Poland (On-Site)

Crypto.com - Senior Motion Designer

Crypto.com, Hong Kong (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Sperasoft - 3D Artist (Props / Environment)

Sperasoft, Armenia (On-Site)

Sucker Punch Productions - DESIGN - Junior Technical Designer

Sucker Punch Productions, United States (On-Site)

DNEG - FX Supervisor

DNEG, India (On-Site)

Room 8 Studio - Stylized 3D Environment Artist, Project Lead

Room 8 Studio, Portugal (On-Site)

Frontier Developments - Animator

Frontier Developments, United Kingdom (Hybrid)

PTW - Global Art Director | AAA

PTW, United States (Remote)

Endava Games - Senior Technical Animator

Endava Games, United States (Remote)

Sperasoft - Senior Technical Animator

Sperasoft, United Arab Emirates (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Vercel - Renewals Manager

Vercel, United States (Remote)

Infoblox - Senior Partner Account Manager II - DMR

Infoblox, United States (On-Site)

funko - Sr. Manager, Compensation

funko, United States (On-Site)

PlayStation Global - Technical Program Management Intern - Undergraduate

PlayStation Global, United States (Hybrid)

Barbaricum - Senior Program Protection Specialist

Barbaricum, United States (On-Site)

Fliff Inc - Junior Game Operations Associate

Fliff Inc, United States (On-Site)

Nintendo - Lead Sound Designer (NST)

Nintendo, United States (Hybrid)

Cision - Enterprise Account Executive

Cision, United States (Remote)

paypal - Distinguished Engineer

paypal, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Motion Design Jobs

Fun Crafters - Motion Designer

Fun Crafters, Poland (Hybrid)

Rockstar Games - Associate Motion Graphics Designer

Rockstar Games, United States (On-Site)

Nexus Studios - Creative Director, Motion Design

Nexus Studios, United Kingdom (Hybrid)

Uplift - Motion Designer

Uplift, India (On-Site)

Murf AI - Senior Motion Graphics Designer

Murf AI, India (On-Site)

Birdeye - Motion Designer

Birdeye, India (On-Site)

Framestore - FREELANCE: MOTION GRAPHICS & DESIGN - USA

Framestore, United States (On-Site)

Rigi - Motion Graphic Designer

Rigi, India (On-Site)

KeyValue Software Systems - Motion Graphic Designer

KeyValue Software Systems, India (On-Site)

Get notifed when new similar jobs are uploaded