Mid-Senior 3D Environment Generalist

2 Weeks ago • 4-5 Years • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Maya, Houdini, ZBrush
  • Modeling, Texturing, Lighting
  • Look Development, Matte
  • VFX Pipeline, 4+ Years
Good to have:
  • Volumetric Rendering
  • Photogrammetry, 2.5D
  • Digital Matte Painting
  • Linux Operating System
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Job description

The Environment Generalist will be responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting. 


Responsibilities:

  • Creating photo-realistic digital matte paintings, textures and models or collaborating with specialists in those disciplines as required

  • Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering

  • Troubleshooting technical issues with the CG scene and optimising the renders to work within the resources available

  • Working with a shot Compositor to assemble renders and projections in a compositing application

  • Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors

  • Lighting and scene assembly for other shots or assets as required, including characters and animation

  • Identifying the best approach for matching the quality of the plate photography

  • Communicating with production on a regular basis in regards to schedules and deadlines

  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

Job requirements

Qualifications: Degree / Diploma aligning to the position:

  • 3-5 years full time work experience will substitute formal qualifications if none are available
  • At least 4 years previous experience working in a film VFX pipeline
  • 3D Generalist skills
  • Strong knowledge of Photoshop, Nuke
  • Strong knowledge of Maya, Houdini, ZBrush, Mari or other comparable DCC packages
  • Modeling, UV layout and texturing skills
  • Look development and Lighting with emphasis on environment scenes
  • A strong understanding of the entire VFX process
  • Good communication and organisational skills
  • Creative problem solving abilities
  • Excellent attention to detail
  • Able to take direction well and work as part of a team
  • Able to work well under pressure and meet deadlines while maintaining high quality results

Desirable Skills:

  • Experience with a wide range of generalist software used to create digital environments and matte paintings
  • Previous experience with 2.5 D workflow
  • Artistic skills in digital matte painting
  • Experience with volumetric rendering for clouds and atmosphere
  • A traditional arts background with an emphasis on photo-realism and environments
  • Previous experience working on a computer with the Linux operating system
  • An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction
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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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