Lighting Artist

2 Months ago • 4-4 Years

About the job

Job Description

SkyBox Labs is seeking an experienced Lighting Artist to join their AAA Original IP project. You'll be responsible for lighting scenes, objects, and environments to a high level of quality. You must have 4+ years of experience as a Lighting Artist in game development, proficiency in Unreal Engine (especially UE5), and a strong portfolio showcasing various lighting styles.
Must have:
  • Unreal Engine
  • Lighting Artist
  • Game Development
  • Portfolio Required
Good to have:
  • Pre-Production
  • UE5 Experience
  • Shipping Games
  • Immersive Experiences
Perks:
  • Top Employer
  • Collaborative Culture
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Who is SkyBox Labs?

Recognized as one of BC's Top Employers (2024), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. As one of Canada’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 270+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

Interested? Let’s talk about what we’re hiring for:

We're looking for an experienced Lighting Artist to join in the pre-production stage of a AAA Original IP project. As one of the first Lighting Artists on the project, your expertise will be instrumental in helping shape the visuals of the game and ensure it stands out with stunning, top-tier graphics and realistic lighting. This is a unique opportunity to collaborate with a talented team and make a significant impact from the early stages on an exciting new project.

A snapshot of your role:

    • Light scenes, objects, and environments within the game to a high level of quality, ensuring alignment with the artistic goals of the project and gameplay objectives
    • Develop, maintain, and optimize lighting setups, utilizing dynamic and static techniques, to create compelling visuals while adhering to technical specifications
    • Collaborate closely with Tech Art, Graphics Engineering, and Production to establish the lighting pipeline, workflows, and visual benchmarks
    • Leverage technical comprehension to participate as a key stakeholder in determining which feature sets to use to best serve the project
    • Develop strategies on how to leverage UE5 to the fullest
    • Determine where to invest on improving lighting beyond UE5, troubleshooting and solving technical challenges related to environmental lighting as needed

Sound like you? This is what we're looking for:

    • Professional work experience in AA or AAA games for console or PC
    • 4+ years working professionally as a Lighting Artist in game development (or a combination of game development and a related field)
    • Experience with Unreal, specifically including professional or personal experience with UE5
    • Strong portfolio showcasing a wide range of lighting styles and techniques, highlighting both artistic and technical proficiency
    • Real-time game engine experience and an understanding of how to navigate and leverage its many features
    • Comprehensive knowledge of lighting performance, optimization, and memory budget management
    • Strong understanding of art fundamentals including composition and colour theory
    • Excellent artistic eye for lighting in high-quality realistic environments
    • Problem solver who is comfortable collaborating with other disciplines to drive decisions in the lighting space
    • Unafraid to explore and use new technology, researching and delivering solutions that best suit the team
    • Ability to work independently and manage tasks with minimal supervision
    • Honed communication skills with the ability to provide and accept feedback
    • Nice-to-haves:
    • Familiar with, or experience working in the pre-production phase of a project
    • Experience shipping AA or AAA video games
    • A passion for video games and creating immersive experiences!
Please note, only those who submit a portfolio of applicable lighting assets will be considered for the role.

Our commitment to you:

SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture. One where we succeed together – across the desk and around Canada. Where like-minded people work naturally together to achieve great things (and games!).

Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted. 

Learn more about us at https://skyboxlabs.com/ 
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About The Company

SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2: Lightfall, and supporting development of Fallout 76.


 

Burnaby, British Columbia, Canada (On-Site)

Burnaby, British Columbia, Canada (Hybrid)

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