About the job

SummaryBy Outscal

Lead UI Engineer with proven experience in C++ and UI development, leading UI teams, and establishing technical direction for game projects.

Description

About Splash Damage

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering this diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.

Benefits  
  
  • We offer a comprehensive benefits package for you and your family, including:  
    • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
    • 4 day work week: Tuesday - Friday
    • 20 days of annual leave, equivalent to 5 weeks within a 4 day work week.
    • Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
    • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
    • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
    • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
    • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
    • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave.
      
  
The Role   
   
 Lead UI Engineers at Splash Damage are accountable for establishing and driving the technical design and implementation of the user interface.
They create project roadmaps for UI engineering and plan sprints for their team, effectively prioritising work to make ideal use of each team member’s skills. Drawing upon their experience in UI development, they will share knowledge with their team to create performant and robust data-driven interfaces that commit to the core technical pillars of a project. They collaborate with other disciplines to realise their ideas through iterative UI development and are not afraid to dive into hands-on work when necessary.  

We trust our Lead UI Engineers with a large degree of autonomy throughout the development cycle, and they put the needs of their team over their own. They are capable leaders who can keep their team of engineers motivated, providing effective coaching, feedback, and opportunities for growth along the way. They regularly collaborate with a project’s leadership team to solve project-level issues and represent their discipline effectively both internally as well as to external partners.
We believe that levelling up our skills is essential to the role and offer regular training opportunities and mentorship to all our UI staff.  
  
You Have:  
  • Dependable people skills, an enthusiastic attitude, and a team-first mentality; you give effective direction, support, and feedback, and can nurture professional growth in your team.
  • Proven technical UI leadership experience; you’ve set a clear technical direction and best practices for at least one game project and led a UI team through to shipping.
  • Experience setting up UI pipelines and project documentation; you can see the big picture and you know what’s needed to align your team to be able to deliver to the standard required.
  • Expert knowledge of C++, with relevant professional experience.
  • Practical UI implementation knowledge; you have worked with UI Design teams to understand and overcome technical limitations, and you can break down UI designs into core components with reusability in mind.
  • Proven time management and organisational skills; you can plan your project at both roadmap and sprint levels and prioritise your team’s work for maximum impact.
  • Comfortable working without close supervision; you can get the job done and make intelligent decisions with the information at hand.
  • Considerate communication and presentation skills; you’re able to present ideas clearly to audiences of all experience levels.
Bonus Points for:  
  • Experience with Unreal Engine and UMG.
  • Experience with accommodating a variety of player accessibility needs.
  • Multi-platform and console development experience.
  

About The Company

This is the most exciting time in Splash Damage’s history as we begin to realise our ambitions. In December, we debuted the very first trailer for TRANSFORMERS: REACTIVATE. And now, we've just announced Project Astrid: a AAA open-world survival game, developed in partnership with leading creators Sacriel and shroud.


Splash Damage began as a bunch of friends who’d met playing games online. We were gamers who became game developers. In our 20 years of working on some of gaming's most beloved franchises, we’ve never forgotten where we came from, or what we’re about: making multiplayer games that bring people together.


Our studio culture is rooted in our open, friendly and collaborative environment. Games are made by teams, and we believe we create our best work together when we have a diverse range of experiences, perspectives and opinions to draw from.


We’ve always believed that Splash Damage should be a studio where you can have a long career. You’ll get regular opportunities for growth, while developing your skills on compelling projects that keep our players and partners coming back for more.


We're looking for talented people to join us and make their mark and drive our groundbreaking projects.


Join Us. Make Your Mark. Build The Future.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

View All Jobs

Similar Jobs

1047 Games - UI Engineer

Worldwide (Remote)

1047 Games - Senior UI Engineer

Worldwide (Remote)

1047 Games - Lead UI Engineer

Worldwide (Remote)

Intrepid Studios, Inc - Unreal UI Engineer

California, United States (On-Site)

2K - Senior UI Engineer

British Columbia, Canada (Hybrid)

Hasbro Inc. - Senior UI Engineer

United States (On-Site)

Bit Reactor, LLC - UI ENGINEER

Maryland, United States (On-Site)

Hasbro - Senior UI Engineer

United States (On-Site)

Similar Skill Jobs

DroneStark Technologies - Drone Firmware Engineer & Test Pilot

Maharashtra, India (On-Site)

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Ubisoft - Tools Programmer - Snowdrop Paris - F/H/NB

Île-de-France, France (Hybrid)

Hacksaw Studios - Engineering manager

Stockholm County, Sweden (On-Site)

Xogar Games - Unreal Developer - Contractual Role

Karnataka, India (On-Site)

Electronic Arts - Advanced Audio Engineer - American Football

British Columbia, Canada (On-Site)

Electronic Arts - Advance Tools Software Engineer - American Football

British Columbia, Canada (On-Site)

Jobs in London, England, United Kingdom

Electronic Arts - UI Designer

England, United Kingdom (On-Site)

Rockstar Games - Talent Acquisition Coordinator

Scotland, United Kingdom (On-Site)

Rockstar Games - Talent Acquisition Coordinator

Scotland, United Kingdom (On-Site)

King - Senior Manager, Performance Marketing Manager

England, United Kingdom (On-Site)

King - Performance Marketing Manager

England, United Kingdom (On-Site)

Polygon Labs - Gaming BD Associate

England, United Kingdom (Remote)

WildBrain - Senior Licensing Manager

England, United Kingdom (Hybrid)

PlayStation Global - Research Engineer - Distributed Systems

England, United Kingdom (Hybrid)

Rockstar Games - Senior Technical Artist: Animation

Scotland, United Kingdom (On-Site)

Rockstar Games - Senior Technical Artist: Animation

England, United Kingdom (On-Site)

UI/UX Design Jobs

Electronic Arts - Experience Designer (College Football)

Florida, United States (On-Site)

Electronic Arts - UI Designer

England, United Kingdom (On-Site)

Electronic Arts - Experience Design - UX Intern

Washington, United States (On-Site)

Genies - Senior Graphic Designer

California, United States (On-Site)

Eleventh Hour Games - Game UI Designer

Texas, United States (Remote)

Yellowplanners - Senior Illustrator

Telangana, India (On-Site)

HireBloc Ventures Pvt Ltd - Graphic Designer Manager

Maharashtra, India (On-Site)

EvoPlay - Motion Designer

Worldwide (Remote)

Electronic Arts - Experience Design Technical Lead

Florida, United States (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug