Lead Technical Animator (f/m/d)

6 Months ago • 5 Years + • Animation • Undisclosed

About the job

Job Description

Lead Technical Animator with 5+ years experience in AAA game development, strong understanding of animation logic, 3D engines, and animation implementation.
Must have:
  • AAA Game Dev
  • Animation Logic
  • 3D Engines
  • Animation Implementation
Good to have:
  • Character Action
  • Node Graphs
  • Animation Trees
  • Ragdoll Physics
Perks:
  • Relocation Support
  • Hybrid Work Model

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. 

Job Description

As our new Lead Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will lead, motivate and develop your team of Technical Animators and Technical Artists to push the visual and technical quality to the next level. You will be responsible for developing, supporting and documenting our animation systems, rigging, pipelines and techniques used by the Art, Technical Art and Animation teams. Additionally, you will collaborate closely with the Animation Director, Art Director and other leads to ensure high quality in-game animations that are in line with the artistic vision.

What you will do: 

  • Build a strong and versatile team of technical experts as part of a AAA development team
  • Design, implementation and improvement of our animation state machines and runtime solutions
  • Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
  • Recognize inefficiencies and pipeline issues and identify solutions
  • Help improving the tools and pipeline that are used for animation, rigging and implementing of animations in collaboration with our internal engine programmers
  • Assist in the design, integration and validation of animation assets
  • Guide/Coordinate Animation teams on demanding tasks

Qualifications

What you bring:

  • 5 years of experience as senior or lead in a similar role during all stages of a video-game production and at least one shipped AAA title
  • Excellent practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
  • High level expertise of 3D engines and in game engine implementation of animation features, including ragdoll physics

* Experience with character action focused games is a plus

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. The portfolio should contain:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

Additional Information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Saint-Mandé, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Montreal, Quebec, Canada (On-Site)

Saint-Mandé, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Meta - Product Marketing Manager Intern, MBA

Meta, United States (On-Site)

Google - Lab Manager, Augmented Reality

Google, United States (On-Site)

Jefferson Frank - Principal Unity Developer - EU Remote

Jefferson Frank, Norway (Remote)

Google - Senior Data Scientist, Research

Google, United States (On-Site)

Regent Craft - Aerodynamics Engineering Intern - (CFD)

Regent Craft, United States (On-Site)

DNEG - Compositing Supervisor

DNEG, India (On-Site)

Azra Games - Animation Lead

Azra Games, United States (Hybrid)

Frontier Developments - Lead 3D Animator

Frontier Developments, Canada (On-Site)

Epic Games - Animation Lead

Epic Games, Canada (On-Site)

Yggdrasil Gaming  - Animator (B2B agreement)

Yggdrasil Gaming , Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

2K - Senior Motion Graphics Artist

2K, Hungary (On-Site)

SuperPlay - SENIOR UNITY DEVELOPER

SuperPlay, Poland (Remote)

Gametion Technologies   - Senior Unity Game Developer

Gametion Technologies , India (On-Site)

Netflix - Sr. Technical Artist, Games Studo

Netflix, United States (On-Site)

ILogos Game Studios - Lead Unreal Technical Artist

ILogos Game Studios, (Remote)

Virtuos - 技术美术 (Technical Artist)

Virtuos, China (On-Site)

Riot Games - Rigging Technical Artist II - Teamfight Tactics

Riot Games, United States (On-Site)

Meta - Software Engineer, Infrastructure

Meta, United States (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Düsseldorf, North Rhine-Westphalia, Germany

SLAY - QA Engineer

SLAY, Germany (On-Site)

JustPlay - Working Student Brand Management

JustPlay, Germany (Remote)

Starkflow - Researcher / Project Manager

Starkflow, Germany (On-Site)

WongDoody - COMMUNITY MANAGER (ALL GENDERS)

WongDoody, Germany (Hybrid)

Remote control productions - Lead Technical Engineer (f/m/d)

Remote control productions, Germany (On-Site)

Nagarro - Sales Operation (m/f/d)

Nagarro, Germany (Remote)

Get notifed when new similar jobs are uploaded

Animation Jobs

Playground Games - Cinematic Lead

Playground Games, United Kingdom (Hybrid)

Keywords Studios (Player Support) - Senior Technical Animator 技术动画-绑定方向

Keywords Studios (Player Support), China (On-Site)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Laqshya Live Experiences - Motion Graphic Designer/ Animator

Laqshya Live Experiences, India (On-Site)

Studio Image Works - Manager-Business Development

Studio Image Works, India (On-Site)

Get notifed when new similar jobs are uploaded