Lead 3D Character Artist

1 Week ago • 8 Years + • Technical Art

Job Summary

Job Description

CD PROJEKT RED is seeking a Lead 3D Character Artist to join The Molasses Flood studio in Boston, working remotely (within 3 hours of UTC+2). This role involves leading a character art team, overseeing modeling, texturing, and implementation of characters in Unreal Engine 4/5 for a new Witcher project. Responsibilities include team management, collaboration with art directors and animators, ensuring artistic consistency, and optimizing asset performance. The ideal candidate possesses at least 8 years of AAA game industry experience, proven leadership skills, mastery of character creation tools (3ds Max, Maya, ZBrush, Substance Painter), and a strong understanding of PBR workflows. The position offers flexible work hours and various perks.
Must have:
  • 8+ years AAA game experience
  • Lead Character Artist experience
  • Stylized character art proficiency
  • Unreal Engine 4/5 expertise
  • PBR workflow understanding
  • Team leadership & management skills
Good to have:
  • Procedural content creation
  • Strong traditional art foundation
  • Rigging & skinning knowledge
  • Facial animation setup expertise
Perks:
  • Flexible working hours
  • Welcome pack
  • Trainings & courses
  • Merchandise
  • Private medical healthcare
  • COVID-19 support
  • Psychological care
  • Multisport card
  • Dog-friendly office
  • Social events
  • Healthy snacks & drinks
  • International environment
  • Onsite gym

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead 3d Character Artist to support The Molasses Flood development studio in their own ambitious project set within the world of The Witcher.

As the creative force behind character creation, you will oversee the modeling, texturing, and implementation of characters while leading a team of creatives. Leveraging your expertise in character artistry and Unreal Engine, you will collaborate with the art director, animators, and designers to ensure characters align with the project’s artistic vision and gameplay needs. Our ideal candidate is up to date on modern character creation. They are a skilled leader, innovative problem solver, and passionate about delivering world-class characters.

The person in this role will report to the Art Director for project Sirius. 

The Molasses Flood is a CD PROJEKT development studio located in the greater Boston area. It was founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. The Molasses Flood is currently working on an ambitious and exciting new project and is growing their team across all departments. 

This position will require remote cooperation with The Molasses Flood Boston studio (from any location that is within 3 hours away of the UTC +2 time zone). 
 

RESPONSIBILITIES:

Leadership & Team Management

  • Build and lead the Character Art team to deliver high-quality, stylized character assets.
  • Act as the direct manager for team members, conducting reviews, mentoring, and helping them achieve personal and professional growth.
  • Cultivate a positive, collaborative team culture aligned with the company’s values and goals.
  • Partner with the Production department to establish plans and ensure timely delivery of work.
  • Participate in recruiting, interviewing, and hiring for the team.

Artistic Vision & Execution

  • Collaborate closely with the Art Director to maintain the game’s artistic consistency and ensure the characters align with the core vision.
  • Participate in creating concepts and plans for unique, game-defining character designs.
  • Oversee and deliver the final polish of character assets, ensuring seamless integration into the game engine.
  • Partner with Animators, Tech Animators, and Tech Artists to ensure character models are ready for dynamic performance.
  • Work with Graphics Coders and Tech Artists to utilize and develop groundbreaking techniques.

Pipeline Development & Technical Problem Solving

  • Investigate, develop, and refine workflows for character modeling, texturing, and material creation in collaboration with the Tech Art team.
  • Ensure optimized performance by understanding and addressing trade-offs in assets and technologies.
  • Actively participate in solving technical and aesthetic challenges related to character creation.

Qualifications

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
  • Proven experience as a Lead Character Artist.
  • Experience with stylized character art and maintaining visual consistency.
  • Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.).
  • Expertise in Unreal Engine 4/5.
  • Strong knowledge of anatomy, form, proportions, clothing, and material design.
  • Solid understanding of physically based rendering (PBR) workflows.
  • Excellent problem-solving, communication, and teamwork skills.
  • Curiosity, kindness, initiative, and a positive and professional can-do attitude.

NICE TO HAVES:

  • Knowledge of procedural content creation tools (e.g., Marvelous Designer, Houdini).
  • Strong traditional art foundation and a keen eye for detail.
  • Understanding of rigging and skinning processes, as well as facial animation setups.

Additional Information

Artists should include portfolio to their application. 

For this role you can choose between a remote-first or office-first working mode.

  • Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month.
  • Remote-First: working from home, or from any location that is within 3 hours away of the UTC +2 time zone.

Perks & Professional Growth

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Support during COVID-19 — regular tests and COVID vaccinations at the studio as well as professional advice and guidance from a specialist doctor.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

Head office in Warsaw

  • Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.
  • Car and bike parking spaces.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • No dress-code — we like to keep it casual.

If you've observed any irregularities in our recruitment process please click here to report them.

Similar Jobs

Epic Games - Senior Engineer, Patching

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Techland - UE5 Senior Game Programmer AI

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
Airlab Inc  - LEVEL DESIGNER

Airlab Inc

Montreal, Quebec, Canada (On-Site)
6 Months ago
Gearbox Software - Level Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
1 Month ago
Sony Interactive Entertainment - System Architect (Advanced Technology Research and Development)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
4 Weeks ago
CD PROJEKT RED - Material Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Remote)
1 Month ago
Hasbro - Principal Environmental Artist

Hasbro

North Carolina, United States (On-Site)
2 Days ago
Magic Media - Lead 3D Environment Artist

Magic Media

State Of São Paulo, Brazil (Remote)
2 Months ago
GamePoint - Unity Technical Artist

GamePoint

The Hague, South Holland, Netherlands (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Playrix - Location Game Designer

Playrix

Serbia (Remote)
3 Months ago
Epic Games - Analytics Lead (Gameplay)

Epic Games

Toronto, Ontario, Canada (On-Site)
1 Month ago
Bit Reactor, LLC - SENIOR GRAPHICS ENGINEER

Bit Reactor, LLC

Cockeysville, Maryland, United States (On-Site)
2 Months ago
Epic Games - Character Concept Outsource Lead

Epic Games

(On-Site)
1 Month ago
Intrepid Studios,  Inc  - Senior Networking Engineer

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
5 Months ago
PlayStation Global - - Programmeur·euse I.A. Senior/AI Programmer

PlayStation Global

Montreal, Quebec, Canada (On-Site)
2 Months ago
Game Boost - VFX artist with a passion for fantasy

Game Boost

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
AGBO - Senior Rigging Technical Director

AGBO

Los Angeles, California, United States (On-Site)
5 Months ago
Flying Wild Hog - Technical Artist

Flying Wild Hog

Vienna, Vienna, Austria (Hybrid)
6 Months ago
Epic Games - Product Management Director

Epic Games

(On-Site)
5 Days ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

Haptic - Principal Technical Artist

Haptic

Dallas, Texas, United States (Remote)
1 Month ago
Larian Studios - TOOLS PROGRAMMER

Larian Studios

Quebec, Canada (On-Site)
1 Month ago
Playtech - Game Artist

Playtech

Sofia, Sofia City Province, Bulgaria (On-Site)
1 Month ago
The Walt Disney Company - Associate CG Supervisor

The Walt Disney Company

Mumbai, Maharashtra, India (On-Site)
1 Week ago
Gunzilla - Lead Environment Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Activision - Expert Material Artist

Activision

Toronto, Ontario, Canada (On-Site)
1 Month ago
Gameloft - [D&D PC-Console ] Directeur(trice) artistique technique- Technical art director

Gameloft

Montreal, Quebec, Canada (Hybrid)
4 Months ago
Framestore - FREELANCE: VFX PRODUCERS - NEW YORK

Framestore

New York, New York, United States (On-Site)
8 Months ago
Scopely - Lead Producer, Art Outsourcing

Scopely

Quebec, Canada (Remote)
1 Month ago
Riot Games - Senior Principal Technical Artist

Riot Games

Los Angeles, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

View All Jobs

Get notified when new jobs are added by CD PROJEKT RED

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug