Graphics Programmer - Dead by Daylight | Programmeur·se graphique - Dead by Daylight

1 Week ago • 3 Years +

About the job

SummaryBy Outscal

Must have:
  • 3+ years experience in game graphics programming
  • Strong understanding of 3D graphics principles
  • Proficiency with modern graphics APIs (DirectX, Vulkan)
  • Experience with shading languages (HLSL)
  • Solid C++ 11/14 skills
  • Solution-oriented and collaborative
Good to have:
  • Experience with profiling tools on consoles
  • Experience with Unreal Engine 4 or 5
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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are seeking a talented Graphics Programmer to join the dynamic Dead by Daylight graphics team. As part of an evolving Game as a Service (GaaS) title on PC and console, Dead by Daylight offers unique challenges and creative opportunities in real-time rendering.

Working closely with a diverse group of professionals across programming, design, art, and animation, our graphics team tackles a broad range of rendering features and optimizations to deliver a high-quality, immersive gaming experience. If you’re passionate about pushing the boundaries of game graphics, we’d love to hear from you!

In this role you will:

    • Collaborate with design, artists and other developers to implement and optimize rendering features as well as rendering pipeline tools such as game specific special effects, debug / profiling tools, integration or implementation of state-of-the-art rendering techniques on PC, XBOX Series X, XBOX One, PlayStation 5, PlayStation 4 and Nintendo Switch. 
    • Monitor and improve rendering performance through profiling and optimization on all supported platforms. 
    • Fix bugs related to your area of work. Dead by Daylight is a live game as a service where features get added and others improved continuously. Bugs come in all shapes, forms, and priorities, from a simple fix, to a very hard to reproduce critical issue. 
    • Participate in technical design and code reviews. 

What we're looking for:

    • This is an intermediate role. You need to have at least 3 years of experience in the gaming industry with a focus on graphics programming.
    • You need to have a strong understanding of 3D graphics principles, including shading, lighting, texturing, and rendering techniques.
    • Good knowledge of modern graphics APIs like DirectX11/12, Vulkan and shading languages like HLSL.
    • Experience with modern C++ 11/14.
    • You need to be solution-oriented and possess a collaborative spirit.
    • Prior experience with profiling and profiling tools on console is a plus.
    • Experience with Unreal Engine 4 or 5 is a plus.

Nous recherchons un·e programmeur·se graphique talentueux·euse pour rejoindre l'équipe graphique de Dead by Daylight. En tant que partie intégrante d'un titre Game as a Service (GaaS) en évolution sur PC et console, Dead by Daylight offre des défis uniques et des opportunités créatives en matière de rendu en temps réel.

Travaillant en étroite collaboration avec un groupe diversifié de professionnels de la programmation, de la conception, de l'art et de l'animation, notre équipe graphique s'attaque à un large éventail de fonctionnalités de rendu et d'optimisations pour offrir une expérience de jeu immersive de haute qualité. Si vous êtes passionné·e par le fait de repousser les limites des graphismes de jeu, nous serions ravis de vous entendre !

Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 
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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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