Welcome to Warner Bros. Discovery… the stuff dreams are made of.
Who We Are…
When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Your New Role…
The Game Programming team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to create the gameplay code required to construct the game. Upon joining, you will be assigned to a senior programmer on a team who will act as a mentor, guiding you through our code base and getting you up to speed. The project you will be on will be a major IP based LEGO game built in Unreal. On a daily basis, you may be expected to:
Work with animators, artists, and designers to engineer reusable modular game systems that they can use to create fun content for the game.
Work on the AI systems required to create fun enemy AI, Party AI, and Boss AI.
Write fun player mechanics.
Write reusable gameplay systems that will allow designers to populate open worlds.
Write GUI systems.
Implement achievements, trophies, and rich presence.
Make the game FUN!
Your Role Accountabilities…
Use C++ and the editor to achieve the above.
Perform and take part in Swarm reviews.
Write Unit Tests, Functional Tests, and Integration Tests to ensure functionality works as expected, continues to work as expected, has an efficient usable interface, and performs to the expected constraints.
Write efficient, easy to use workflows.
Work closely with world-class artists, animators, and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
Provide time estimates for complex programming tasks.
Ability to work on assigned tasks generally without direct supervision.
Mentor Junior Programmers.
Analyse the design documents for risk and provide creative solutions.
Qualifications & Experience…
Demonstrably strong talent for programming gameplay and mechanics, with a clear understanding of what makes games 'feel' good.
Fluent in object-oriented C++ with strong debugging and documentation skills.
Strong 3D maths and physics skills.
Demonstrable experience in the games industry.
Bonus Points
Unreal experience on at least one released game.
A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.
Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.
Our 11 studios include:
Warner Bros. Games (Burbank, CA)
linkedin.com/company/warnerbrosgames
Warner Bros. Games San Francisco (San Francisco, CA)
linkedin.com/company/warner-bros-games-san-francisco
Warner Bros. Games San Diego (Carlsbad, CA)
linkedin.com/company/wb-games-san-diego
Warner Bros. Games Boston (Needham, MA)
linkedin.com/company/wbgamesboston
Warner Bros. Games New York (Troy, NY)
linkedin.com/company/wb-games-ny
Warner Bros. Games Montreal (Montreal, CA)
linkedin.com/company/wb-games-montreal-inc-
NetherRealm Studios (Chicago, IL)
linkedin.com/company/netherrealm-studios
Monolith Productions (Kirkland, WA)
linkedin.com/company/monolith-productions
Avalanche (Salt Lake City, UT)
linkedin.com/company/avalanche-software
Rocksteady Studios (London, UK)
linkedin.com/company/rocksteady-studios-ltd
TT Games (Maidenhead, UK)
linkedin.com/company/tt-games-ltd