Frostbite Intern: Cloth and Hair Physics

2 Months ago • All levels

About the job

Job Description

Frostbite Intern: Cloth and Hair Physics at EA. Work on design, implementation, and validation of cloth and hair simulation products. Assist other teams with adoption and use of the team's products. Requires solid C++ and systems programming knowledge, understanding of linear algebra and 3D math.
Must have:
  • C++ and systems programming
  • Linear algebra and 3D math
  • Physics simulation
  • Game development
Good to have:
  • Game physics
  • Cloth simulation
  • GPU programming
  • Game engine programming
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Frostbite is EA's proprietary game engine that comes equipped with tons of technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

The Frostbite Cloth and Hair team is part of the Frostbite Physics domain and is specialized in physics simulation for character visuals. The team develops innovative products (Strand-based Hair, GPU Cloth) used in several EA games, including EA Sports FC, Battlefield and Dragon Age. Products owned by the team comprise content creation/authoring tools, content pipeline, runtime simulation code, and integration in the game engine.

Responsibilities

As a Software Engineer intern, you will:

  • Work with the team on the design, implementation and validation of the Cloth and Hair simulation products.
  • Assist other teams from EA game studios with adoption and use of the team’s products.
  • Report to the Engineering Manager.

Qualifications

  • Solid knowledge of C++ and systems programming
  • Understanding of linear algebra and 3D math

We are looking for candidates with some or all of the following skills:

  • Knowledge of physics simulation, game physics, cloth simulation.
  • Experience with game development, game engine programming.
  • Experience with GPU programming.

This is an unpaid temporary employment (Jan - Jun 2025) and it needs to be associated with an ongoing M.Sc. programme in Computer Science, Engineering or a related field in Sweden. You will work in a hybrid arrangement from the Stockholm office on Södermalm.

We look forward to receiving your application!

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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