Director Shared Services, Oculus Studios at Meta

3 Days ago • 15 Years +
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About the job

SummaryBy Outscal

Oculus Studios seeks a Director Shared Services to lead a team of 20+ and build new cross-functional teams. You'll drive operational efficiencies, manage budgets, and contribute to strategic goals. 15+ years of experience in a fast-paced tech environment and 10+ years of people management are required.

As the Head of Shared Services for Oculus Studios, you will report to the VP of Oculus Studios, working alongside a small senior leadership team, and managing a 20+ person already-established Operations and Program Management team. In this role, you will also build and scale two new teams cross functional teams reporting to you, drive operational efficiencies, and lead cross functional initiatives across the entire 700+ strong Oculus Studios organization, which consists of ten independently managed First Party studios. In this role, you will leverage your consumer applications/games development experience to help our teams build award-winning, system selling games and fitness applications. As a leader, you will have the ability to build strong partnerships across multiple internal cross functional groups and First Party Studios, instill confidence in both leadership and line personnel, identify gaps and strengths, implement processes across the organization that allow us to run more efficiently as we deliver against our product group’s objectives. You will have experience managing teams, influencing peers and senior management.

Director Shared Services, Oculus Studios at Meta Responsibilities

  • Grow and scale teams, managing Technical Program Managers and Project Managers, with varying levels of seniority.

  • Drive cross-functional Product Group initiatives such as headcount allocation and tracking, budget planning, goal planning and organizational transformation projects.

  • Establish action plans and timelines in line with our organization’s goals and objectives, monitor and hold the team accountable through influence and not direct reporting lines.

  • Proactively identify gaps and inefficiencies across the organization and provide recommendations and solutions.

  • Anticipate the needs of the organization, enabling the leadership team to operate more effectively and efficiently.

  • Lead or partner on special projects across all areas of the Organization.

  • Oversee key communications and reporting across all levels of the organization to drive impactful internal and external messaging and content.

  • Build relationships across the organization to help move ideas forward, fully understanding the health of the business and our people.

  • Provide a sounding board on matters of strategy, execution, operations, and structure to the VP of Oculus Studios.

  • Foster a work environment where team members remain committed and continue to take ownership in delivering content at quality and on time.

  • Ensure cross functional partners have the information they need to execute against their objectives through data accuracy and enforcing best practices with the team.

Minimum Qualifications

  • 15+ years of experience in a fast-moving, high-tech business environment in Technical Program Management, Product Management, Engineering, Management Consulting, Business Operations, Strategic Planning, or a similar function.

  • 10+ years of people management, with at least 5 years managing large teams (20+) of Technical Program Managers and Project Managers with mid-level to senior experience.

  • 5+ years experience with OPEX forecasting and financial modeling with budgets over $50,000,000.

  • Experience driving annual headcount planning across a large organization (500+).

  • Experience with building, growing and scaling teams.

  • Experience with successfully managing hybrid teams.

  • Proven project management skills with the experience to execute autonomously and lead multiple high-profile initiatives of varying timelines simultaneously with minimal oversight or direction.

  • Extensive multi-tasking, prioritization skills and context switching, need to move fast in a quick paced environment and possess the experience to keep calm and collected during times of high pressure.

  • Demonstrated working with ambiguity and cross-functional or highly matrixed teams who do not report directly into you.

  • Significant experience building proven relationships and influencing all levels of the organization.

  • Experience to manage a high degree of complexity and to distill information into simple messages.

  • Solid knowledge of the video game/application development life-cycle, tools and processes from pre-production through to launch and into live services.

  • Experience with strategic and measurable goal definition across an organization.

  • Experience using data to drive decisions.

  • Experience working with external vendors across multiple service lines.

Preferred Qualifications

  • Bachelor’s Degree or equivalent in Computer Science, Engineering, Business, Communications, Product Management or relevant experience.

  • Experience with Salesforce.

  • Experience developing and launching VR applications/games.

  • New hardware development experience.

  • Working directly with first party developers to release content on emerging platforms.

  • Demonstrated interest for video games and familiar with multiple genres of VR, PC and/or console games.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$232,000/year to $298,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

$232.0K - $298.0K/yr (Outscal est.)
$265.0K/yr avg.
Burlingame, California, United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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