3D Environment Artist

1 Month ago • 2 Years +
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About the job

SummaryBy Outscal

3D Environment Artist needed for game development using Maya, Photoshop, ZBrush, and Substance Suite. Experience in AAA asset creation pipelines and modular enviro kits is a must.

Beamdog is a fantastic place to work with a friendly and creative atmosphere. Located in Edmonton, Alberta, we're a hardworking team of passionate game developers who love the games we work on. Since 2009, we’ve brought enhanced versions of classic Dungeons & Dragons games and exciting original content to fans new and old. We’re best known for bringing beloved isometric roleplaying games like Baldur’s Gate™ and Planescape: Torment™ back to life on desktop and tablets as Enhanced Editions. We love rich stories where players can chose their own journey and the communities that spring up around them. If you’re excited about storytelling games, Dungeons & Dragons, and classic RPGs, stick around! You haven’t seen anything yet!


Reporting to the Director/Lead Artist, the 3D Environment Artist will help us build amazing environments and props for our upcoming titles. They will collaborate with Project Leads and the design & art teams both internal and external to help drive the vision and aesthetic forwards.


Duties and Responsibilities:

  • Work with the level design team creating 3D models for use in creation of game environments, as well as complete environments and set pieces from initial block-out to final polish.
  • Support efficient and collaborative prototype efforts with the design team and project leads.
  • Create engaging and exciting environments and props with strong visual composition and interesting gameplay space.
  • Work with the art Leads and art team to ensure artistic unity across the entire project.
  • Collaborate with the design team to make gameplay and levels function harmoniously.
  • Excel at maintaining consistent aesthetic and technical quality in all environments.
  • Create content that aligns and maintains consistency with the visual direction for the game.
  • Ensure all content meets the highest quality bar and the performance requirements of the game engine.


Education and Core Skills Requirements:

  • Minimum of 2 years of experience in game development as an artist creating environment assets for games using Maya (or equivalent), Photoshop, Zbrush, and the Substance Suite
  • Strong understanding of AAA asset creation pipelines in UE5, other engines or equivalents considered.
  • A proven understanding of working with / authoring modular enviro kits, trim sheets and tiling textures.
  • Demonstrated proficiency in organic and hard surface modeling techniques.
  • Possess a good technical background with ability to grasp new programs and systems quickly to support environment art creation.
  • Excellent understanding of light, shade, color, and detail when creating textures and materials.
  • Self-motivation, superior communication skills, and a great team-player attitude.
  • Able to work creatively as part of a large or small group.
  • Able to take feedback and critique to iterate on work to completion.
  • Proven ability with problem-solving / prototyping on a game team.
  • Able to effectively collaborate with artists, game designers, and programmers.
  • Strong knowledge and competency with Maya (or similar 3D package), Zbrush, Photoshop, Substance suite
  • Excellent verbal and written communication skills.
  • An exceptional portfolio open to consideration in lieu of industry experience


Submission/Portfolio Requirements:

  • Portfolio and / or reel demonstrating relevant artistic skills required.
  • Only online artwork submissions will be accepted (e.g. website, sketchfab, blog or online album).
  • Must be willing to complete an art test if requested.


Bonus Points:

  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art.
  • Advanced experience with the full substance suite, Painter, designer and so on.
  • Have shipped at least one AAA PC or console title as a 3D environment artist.
  • Experience authoring performant in game lighting, aesthetic and technical constraints
  • Experience authoring performant Unreal shaders and material 
  • Experience working with large scale organic scenes / landscapes   
  • Experience with JIRA, Confluence, Perforce, and other project management tools.


We offer the following perks:

  • Work from anywhere within Canada or come join us in our Edmonton office!
  • 3 weeks of flexible vacation plus a 1-week holiday closure per year.
  • Generous sick and personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, and extended health benefits
  • Health & wellness spending account


Diversity is fundamentally about valuing human differences and recognizing that a diverse group of people bring with them a diverse set of skills which is necessary to propel our company forward. Beamdog is an equal opportunity employer. We welcome applications from all qualified persons. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

About The Company

Beamdog is a Canadian video games studio located in Edmonton, Alberta. Founded by veteran game developers Trent Oster and Cameron Tofer, Beamdog has grown into one of the largest game studios in Alberta. Beamdog creates compelling game experiences for our fans, wherever they choose to play: (Nintendo Switch, PlayStation 4, Xbox One, Windows, macOS, Linux, Android & iOS).

Since 2009, our team of artists, designers and developers have crafted original content and engineered enhanced editions of classic games. We’re best known for bringing beloved Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment back to life on desktop, tablets and modern consoles. 

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