UI Software Engineer - EA Sports - F1

4 Days ago • 4 Years +

About the job

SummaryBy Outscal

Join Codemasters as a UI Engineer and help shape their most ambitious F1 racing title! You'll be responsible for bringing UI screens to life and delivering a top-notch user experience. Must have experience with C++ and UI related programming, shipped a full-lifecycle title in a UI role, knowledge of UI design patterns, and proficiency in debugging and profiling tools.

Our award-winning Codemasters studio is looking for a UI Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognise your contributions. You will help to re-invent and shape Codemasters’ most ambitious F1 racing title ever, from its inception to a genre-defining experience. Our mission is to be the world’s number one racing games developer – so if you share our ambition, please join us for the road ahead.

Our UI Engineers help bring the game’s rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in-game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build remarkable games that are a joy to interact with.

Responsibilities:

Reporting to a Lead engineer you will:

  • Take an active part in developing technical designs and implementations for large UI features.

  • Implement high-quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in UI areas, collaborating with other feature teams.

  • Work with your lead, the design, UI art and production teams to evaluate the technical feasibility of features, contribute to and evaluate technical documentation and help define and manage scope.

  • Test and refine features and help automate feature testing.

  • Work with and support engineers in other disciplines with the features you work on.

  • Work with the production team on project scoping and task estimation.

  • Help to identify technical debt in multiple areas of the code.

Qualifications and Skills:

  • Expert C++ knowledge (4+ years).

  • Knowledge of general UI related programming.

  • Data-driven and object-oriented design.

  • Shipped a full-lifecycle title in a UI related role.

  • UI design patterns (MVVM in particular).

  • Use of debugging and profiling tools.

  • Finite state machines.

  • 3D Maths and geometry.

  • Cross platform and console development experience.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

England, United Kingdom (On-Site)

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