The Tools Engineer at Keywords Studios will be responsible for setting up and supporting client-provided toolbases (like game engines), maintaining internal toolbases (Maya, Max, Blender, Houdini, etc.), and responding to artist feedback and tool requests. This role involves optimizing workflows, developing plugins, and creating technical documentation. Excellent English communication skills are required, along with proficiency in Python (C# or C++ a plus), and experience with Perforce or Git. The position demands a self-motivated individual with strong teamwork skills and the ability to solve complex technical challenges.