Sr. Gameplay Network Engineer

2 Months ago ā€¢ 8 Years + ā€¢ Network Engineering

About the job

Job Description

We are looking for a Sr. Gameplay Network Engineer with 8+ years of experience in C/C++ and network protocols to optimize gameplay networking systems, build cross-platform game codebases, and develop new features for PlayStation. Must have strong communication and problem-solving skills.
Must have:
  • C/C++ experience
  • Network protocols
  • Game networking
  • Data structures
Good to have:
  • Anti-cheat products
  • AWS & containers
  • PlayStation platform
  • Gameplay engineer
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Sr. Gameplay Network Engineer

About SISC

Sony India Software Centre Pvt Ltd is seeking talented and motivated individuals to join our team! As a subsidiary of Sony Corporation, a multinational conglomerate based in Tokyo, Japan, we are at the forefront of software development and support services in the technology industry.

Located in Bangalore, India, we were established in 1998 with the aim of providing software development and support services to various Sony group companies and have since grown to become a key player in the software development industry, providing innovative solutions in areas such as consumer electronics, professional broadcasting, and game development.

With a talented and experienced team of engineers, we are dedicated to deliver high-quality software products and services, while also contributing to the growth of the technology industry in India.

Job Title:

Sr. Gameplay Network Engineer

[Base Location]:
ā€¢ Bangalore

[Type]:
ā€¢ Hybrid

[Qualifications]
ā€¢ BTech/BE/MTech/ME
ā€¢ 8+ Years.

Job Description:

We are seeking a candidate to join our game integration platform to bring gameplay and platform experiences closer together! As a team member for the game integration and validation platform, you will have the opportunity to work at the intersection of SDK technologies, game development and infrastructure. You'll be responsible for prototyping fast and effectively with experimental technologies and bringing new PlayStation experiences into gameplay features. Come join us to deliver the best gaming experience to millions of PlayStation players!

Responsibilities:

  • Prototype a cross-platform game codebase looking at PlayStation specific features across multiple generations of the PlayStation platform.
  • Optimize gameplay networking systems to improve latency
  • Develop networking code to interact with backend systems for new gameplay features and data collection
  • Maintain and extend documentation on network-oriented features and systems
  • Debug and optimize existing gameplay networking
  • Develop new features, perform performance analysis, optimize systems, maintain existing systems, and diagnose failures.
  • Building and documenting gameplay features to exercise unreleased platform SDKs and network capabilities
  • Participates in team scrum processes - (e.g. plan/review/retro, daily stand-ups, maintaining board, identifying risks and blockers)

Qualifications:

  • Bachelor's degree in Computer Science or related field
  • C/C++ experience with understanding of multi-threaded and multi-core software development
  • Knowledgeable about network protocols: You understand the messages exchanged during communication over these protocols
  • Understanding of game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
  • Strong data structures and algorithms knowledge.
  • Strong communication and interpersonal skills, ability to work as a part of a team
  • Self-directed, focused, and diligent
  • Strong analytical and problem-solving skills.

Preferred qualifications:

  • 8 or more years of software development in C/C++ programming.
  • Experience with off-the-shelf anti-cheat products, such as Easy Anti-Cheat or Battleye
  • Working experience and/or knowledge with networking fundamentals and protocols such as NAT, DHCP, DNS, IPv4/IPv6, TCP/IP, UDP, SSL, HTTP/HTTPS, and socket APIs.
  • Experience building games as a network-oriented gameplay engineer for PlayStation and PC
  • Some experience with AWS and containers - Lambda, GameLift, EC2, and ECS/Kubernetes.
     
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About The Company

Sony India Software Centre Private Limited (SISCPL) was set up as a subsidiary of Sony India in the year 1997. Primarily set-up to drive embedded software development, application development, and support, it has been offering cost-effective, high-quality solutions to Sony Group of Companies, worldwide. It has been providing development and support of technology platforms and solutions for Sony globally and is also envisioned to grow as Sony's Global Competency Centre for Product Engineering and IT Solutions Development. We are looking towards enhancing Sony's presence and commitment to India, through a focus on building a global technology hub for Sony and supporting its business worldwide.

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