Principal Technical Animator (Star Wars Jedi)

1 Day ago • 5-10 Years
Create a profile and let recruiters contact you

About the job

SummaryBy Outscal

This role requires 5+ years of technical animation experience, expertise in rigging and skinning assets, proficiency with Maya, strong collaboration skills, and experience with AAA game development. Ideally, you'll have experience with Unreal Engine and runtime rigging solutions.

Founded in 2010 by the original creators of the Call of Duty franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. Our shipped titles include critically acclaimed multi-platform games Apex Legends , Titanfall , Titanfall 2 , Star Wars™ Jedi: Fallen Order , and Medal of Honor: Above and Beyond . Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Role Overview
We are looking for a Principal Technical Animator to join our Star Wars Jedi team. The Principal Technical Animator will play a key role in driving the quality of character animation and systems for our characters and creatures. This position reports to the Technical Art Director.

Responsibilities

  • Lead communication efforts related to assigned features, such as runtime systems, physics/ragdoll, and facial animation R&D and implementation.
  • Ramp up on existing animation systems, tools, and pipelines to provide support and debugging.
  • Support and debug procedural animation systems such as facial animation, destruction, cloth, and hair.
  • Collaborate with design, character art, animation, and outsourcing teams to ensure character fidelity.

Qualifications

  • 5+ years of technical animation experience.
  • Expertise in rigging and skinning assets.
  • Proficiency with standard industry tools such as Autodesk Maya.
  • Ability to identify and resolve issues quickly while exercising strong decision-making skills.
  • Experience testing and reviewing your own work with attention to detail.
  • Strong collaboration skills across multiple teams and departments.
  • A solid understanding of animation principles and anatomy.
  • At least one shipped AAA title as a Senior Technical Animator or above.
  • Thorough experience creating and managing module rigging systems.
  • Deep knowledge of Maya Python tool creation, adhering to best practices.
  • Strong implementation experience, ideally with Unreal Engine and runtime rigging solutions.
  • FACS rigging experience and knowledge of cloth simulation is a plus.
  • Passion for games and high-quality animation.

If this opportunity sounds like a great fit for you, please submit your resume, and we will get back to you once we have reviewed it.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

California, United States (On-Site)

California, United States (On-Site)

Florida, United States (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (On-Site)

Texas, United States (Hybrid)

California, United States (On-Site)

Community Of Madrid, Spain (On-Site)

View All Jobs

Similar Jobs

Fantastic Pixel Castle - Principal Technical Animator

United States (Remote)

People Can Fly - Technical Animator

Poland (Remote)

NetEase Games - Animateur technique/Technical Animator

Montreal Robert Bourassa (Hybrid)

2K - Lead Technical Animator

England, United Kingdom (On-Site)

Hangar 13 - Lead Technical Animator

England, United Kingdom (On-Site)

Similar Skill Jobs

Tata Consultancy Servicess - Generative AI Engineer

Maharashtra, India (On-Site)

Magic Media - Lead 3D Character Artist

Kyiv City, Ukraine (Remote)

Magic Media - Lead 3D Character Artist

State Of Rio De Janeiro, Brazil (Remote)

DroneStark Technologies - Drone Firmware Engineer & Test Pilot

Maharashtra, India (On-Site)

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Texas Instruments - ESD Product Specialist

Karnataka, India (On-Site)

Xogar Games - Unreal Developer - Contractual Role

Karnataka, India (On-Site)

Jobs in Los Angeles, California, United States

MOCEAN - Community Manager

California, United States (On-Site)

Hedra - Lead Product Engineer

New York, United States (On-Site)

Hedra - Lead Product Engineer

California, United States (On-Site)

Trek - Sales Associate (Part_Time)

Pennsylvania, United States (On-Site)

Trek - Store Manager

Colorado, United States (On-Site)

Trek - Store Manager

Colorado, United States (On-Site)

Trek - Warehouse Associate

Wisconsin, United States (On-Site)

Trek - Service Technician / Advisor

Pennsylvania, United States (On-Site)

Genies - Senior Technical Recruiter

California, United States (On-Site)

Genies - Senior Graphic Designer

California, United States (On-Site)

Animation Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug