Principal Backend Programmer - Shared Technology (On-site/Remote within the UK)

2 Months ago • All levels • Backend Development • Undisclosed

About the job

Job Description

As a Principal Backend Programmer at nDreams, you'll architect, implement, and maintain scalable backend services and cloud infrastructure (AWS) for their VR games. Responsibilities include developing online technologies for multiplayer experiences, building and integrating APIs, planning and estimating projects, prioritizing tasks, reviewing designs, collaborating with game studios, and communicating technical information to both technical and non-technical audiences. This role requires strong C# skills, experience with .NET Core, ASP.NET Core, and AWS, along with a deep understanding of live-service game infrastructure and cloud technologies. You will work closely with other engineers and collaborate on architectural design and implementation. The role involves direct involvement in multiple phases of development.
Must have:
  • C#/.NET Core/ASP.NET Core expertise
  • AWS experience (backend services)
  • Scalable backend service development
  • Live-service infrastructure knowledge
  • API integration and development
  • Performance optimization
  • Excellent communication skills
Good to have:
  • Perforce Helixcore/Git
  • Kubernetes
  • Containerization
  • Event streaming/message brokers
Perks:
  • Flexible hours
  • Duvet days
  • Birthday off
  • Personal development time
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Description

We are looking for a Principal Programmer for our Infrastructure team, which is part of nDreams’ Shared Technology Group.

In this role, you will develop and maintain backend and cloud services for use across nDreams’ game teams. You’ll be responsible for the architecture of key backend systems hosted in AWS. Your work will be used by multiple live service VR Games.

The role reports to the Infrastructure Director and will work regularly with peers in the Shared Technology group, with the VP of Technology, and will collaborate directly with talented tech teams in each studio.

The rundown:

  • Permanent role
  • Full time (37.5 hours per week)
  • Remote or Hybrid in Brighton or Farnborough
  • Competitive Salary and Benefits

Key responsibilities:

  • Architect, implement and maintain scalable backend services for our games.
  • Develop and integrate online technologies that enable multiplayer experiences in VR.
  • Build and integrate scalable APIs that connect players around the world.
  • Plan and estimate effectively, for yourself and other technical staff.
    • Triage, delegate, and manage programming priorities through multiple phases of development.
    • Review designs and specifications, catching issues before work begins.
  • Collaborate with technical leads across our game studios.
  • Communicate the architecture of our shared backend systems, describing how multiple systems interact. Tailor information for technical or non-technical audiences.

Requirements

The skills you’ll need:

  • Able to write robust, maintainable and scalable code in C#.
  • Experience using dotnet core, asp.net core to develop web API's and backend services.
  • Proficient deploying and managing game backend services on AWS (Amazon Web Services).
  • Understanding of modern live-service infrastructure used in game development.
  • Broad working knowledge of online services and cloud infrastructure.
  • Ability to profile/optimise backend systems to improve performance or reduce resource utilization.
  • A good knowledge of logging, tracing and metrics.
  • Good communication skills with an ability to communicate complex technical information to non-technical staff.
  • An empathetic individual who can collaborate with a multi-discipline team, understanding the needs of the game and exchanging ideas/technical plans with the team.

The nice to haves:

  • Experience working with Perforce Helixcore and Git.
  • Experience working with Kubernetes.
  • Experience working with containers.
  • Experience working with event streaming and message brokers.

Benefits

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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About The Company

nDreams is a world-leading #VR game developer and publisher based in Farnborough, UK. Combining innovation with excellence, we develop and publish games with some of the world’s biggest gaming and entertainment partners across all leading VR headsets.

We have a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture and empower our people to explore their ideas and put their own stamp on projects.

The culmination of our work so far is the #1 Selling, Best of E3 Award-winning, Phantom: Covert Ops. We’ve got several exciting projects planned for 2021 and beyond, including Fracked, our recently announced PS VR exclusive. We can’t wait to show you more…

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